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Mark Steinmetz

Mark Steinmetz, Greater Atlanta, 1999 (1994-2009)

Inexplicable Rightness

“I think you want to show the ordinary world, but have it be fresh, and have it be charged, so that we’re not so complacent in our lives, and we notice every day.” A manifesto for his entire practice. Across four decades of work, from the streets of Los Angeles to the sidewalks of Chicago, from the deep South to Parisian metro entrances, Mark Steinmetz has built one of the most quietly radical bodies of photographic work in American culture.

Steinmetz has remained committed to something rare: attention. His black-and-white photographs hold space for uncertainty, for what Robert Adams once called “inexplicable rightness,” for the strange poetry that emerges when nothing is forced to perform. Children pausing between innocence and self-awareness, strangers crossing in a sliver of light, bodies waiting, resting, passing through.

In this interview for NR Magazine, Steinmetz reflects on the formative years that shaped his way of seeing – from a childhood darkroom and early obsessions with cinema and Nabokov, to wandering Los Angeles with Garry Winogrand, to decades of slow, committed observation across the American South and beyond. What emerges is not a theory of photography, but a philosophy of presence: a belief that meaning does not need to be manufactured, only attended to. Steinmetz remains faithful to a more difficult task: to look long enough for the world to reveal itself back.

You began photographing in your late teens, initially as a way to understand and engage with the world rather than as a defined artistic ambition. What did photography make possible for you at that stage, in terms of access, understanding, or a way of being in the world? At what point did it shift from interest to necessity?

I began photography earlier than my late teens. I was taking pictures as a kid, and I had a darkroom around the age of twelve or thirteen, so I was already photographing. I was always interested in photographs. My interest early on may have been more in special effects. It wasn’t until college, when I was about eighteen, and I saw a lot of movies by Michelangelo Antonioni, that I began to think more about the literary aspect of photography, more about the humanities side of it. There was always a component of it being a kind of game, trying to catch things. But as you get older, you start to want to make things more meaningful. 

You have spoken about early influences from cinema and literature. How did these non-photographic arts shape your sensitivity to narrative, rhythm, or atmosphere within a single image?

I read a lot of Nabokov. It was very clever and complex. In movies, I looked at Antonioni, but also a lot of film noir, and how gangster movies can operate on another level at the same time. The formal strategies of directors, especially in the thirties, forties, and fifties before color took over, were very architectural. You see a lot of constructed scenes.

After leaving the MFA program at Yale, you moved to Los Angeles and began making your first sustained body of work in public space, a period you have often described as formative and shaped in part by figures like Garry Winogrand. What did that moment—Los Angeles, the street, the encounter—teach you about photography that formal education could not? And as you were absorbing the work of photographers such as Walker Evans and Lee Friedlander, each working within very different social and historical contexts, how did those visual histories begin to inform, or resist, the development of your own way of seeing?

Los Angeles was a difficult time. I was twenty-two. I was restless. It seemed like a simple, superficial place, not a lot of the kind of artistry I was interested in. I was taking pictures, and I met Garry Winogrand a few times. We drove around together, and it meant a lot. I absorbed something from him, especially his manner of being. It showed that an adult could do this kind of work. There is no real career as an artist, but you can survive. There was a way to share it, and Winogrand was well known.

Are there any memories from Los Angeles, particularly with Winogrand…

The last time I really saw him we were photographing at the zoo. He made a body of work there called The Animals. We were there on a weekend, photographing separately, then we met. Toward the end of the day the light was fading, and on the way out Bernadette Peters was there. She was very famous then. She had been photographed by Gary years earlier for the film Annie, directed by John Huston, for which photographers like Stephen Shore and Eggleston were also invited.

She was there with her boyfriend. They had the same curly hair and matching leather jackets. Gary zoomed in and took a picture, and she threw her head back, just like the famous ice-cream photograph. We left. He sat in my car and said, ‘Boy, you don’t know how tired you are until you sit down.’ Later he became sick. He was photographing two months before he died.

The phrase showing us what we already know” is often used in relation to your work. What does that idea mean to you in the context of your photographic practice? What kinds of recognitions or quiet truths are you most drawn to through photography?

Maybe it’s more accurate to say that it shows what we think we already know. You want to show the ordinary world, but have it be fresh, and have it be charged, so that we’re not so complacent in our lives and we notice every day. 

From your earliest work onward, your photographs return to ordinary encounters, small gestures, and everyday situations. What is it, specifically, that you recognize in these moments as worth holding onto?

I’m drawn to moments of poignancy that transcend what we are accustomed to. There is a connoisseurship to photography. It isn’t people holding hands. It’s these people holding hands this way, in this light. Something very specific.

Your practice emphasizes intuition and chance, allowing situations to unfold rather than directing or staging photographic moments. How do intuition and restraint work together when deciding whether a moment becomes a photograph? You have spoken about resisting images that feel over-determined, where meaning is quickly resolved, in favor of photographs that leave space to dwell. How do you define restraint in a photograph, and what does that openness allow the viewer to experience?

I think you want to restrain yourself from being too obvious. You want to leave things open so that there is free will. Things can be implied in the pictures, but you can certainly over-imply them. Robert Adams uses the expression ‘inexplicable rightness’. So I think intuition begins when you don’t have that dialogue in your mind. You know, ‘Is this making sense? Is this not?’ It looks good, feels good to take the picture. With intuition too, there’s a lot of anticipation. You sense that something is brewing.

ATL Terminus and Greater Atlanta document the city through contrasting temporal conditions, the airport as a space of transit and the city and suburbs through long-term return. How do these two bodies of work speak to one another?

There are pictures of Atlanta taken from airplanes in ATL. To me, Atlanta is a modern city. It has some vestiges of the old South, but it is very corporate and very functional.

Greater Atlanta is about something else. It’s about fossil fuels, capitalism, and civilization. It’s about how things progress. There are pictures in Greater Atlanta that point toward prehistory, toward the land before development and before this modern system was put in place.

ATL is more about a state of limbo. It’s about traveling, about people moving between places. They have their suitcases. They’re passing through rather than being anchored. So the two projects are not completely yoked together. One looks at movement through the city, and the other looks at the deeper structures that shape what the city is.

Developed over nearly two decades, Summer Camp documents daily life through routine, social structure, play, and solitude. Did the project gradually become less about individual moments and more about observation itself, about how time moves through people and relationships?

Summer Camp was done over a decade from the first picture to the last, maybe twelve years, and it only takes place during a couple of months in the summer, which makes it hard to get into. For a long time in America, kids went to camps like this: you had a campfire, a lake, a dining hall, cabins with screen doors. I tried to capture how no time was really passing, a twentieth-century experience. It’s a little like Lord of the Flies at times.

Mark Steinmetz, Summer Camp, 1996 (1986-2003)

It connects to other bodies of work I’ve done. The Players was mostly boys, some girls, but it was about Little League baseball. That work, and Summer Camp, and even the carnival pictures, which are more teenagers, all share something: a strong setting. The baseball fields with chain-link fences, uniforms, gloves. The camp with its cabins and lake.

In all of them, the kids are more or less free of their parents. They have coaches or counselors, but they’re inside an intense activity. Baseball is about winning and losing. Camp isn’t about winning and losing, but it is about being together, about summer, about having a lot of time on your hands. In both cases I think I’m pretty much the same photographer. I’m different in something like the South Trilogy or ATL, but in these I feel very consistent.

Kids and Teens focuses on children and adolescents in public and semi-public spaces, often at moments of pause or self-awareness. What draws you to these in-between states, and what do they reveal to you about looking, being looked at, and the act of noticing itself?

Physically, kids are interesting. Teenagers, their faces, their heads, and their stories are interesting. They carry this sense of prospect, of becoming an adult.

I did a lot of kids and teenagers work earlier on, when I was in my twenties and thirties and childhood was closer to me. Cartier-Bresson and Helen Levitt did great work with kids early on too. You also had more permission photographing kids than adults then. They were less self-conscious.

Later I photographed younger people in their twenties. As I grew older, my subjects grew older too. Now I photograph anything. I have a daughter who’s eight, so I photograph her a lot.

I think I did a certain kind of work that belonged to a time before. That life isn’t the same now. There isn’t the same relationship to time. There was more boredom, more waiting. You had to rely on your own resources more than you do now, when you can just turn something on and be stimulated by someone else’s production. 

France 1987 presents photographs made in public spaces and revisited decades later. Looking at this work now, what does it reveal to you about changes in public life, physical presence, and social interaction?

It really seems like a timepiece. It seems connected more to the world that Cartier-Bresson and Doisneau and Atget photographed. It’s looking like a different time. That’s a big shock to me.

France preserved a more traditional way of dressing for longer. In America there were more gaudy T-shirts with sports teams, more sportswear. In France people kept wearing traditional clothes without insignia.

Now that’s changed. There’s more writing on people’s clothes, but it seems like an earlier time: End of a period when the present was still in touch with the twentieth century. That really gave way in the 1990s.

Your archives often sit for years before being edited or published. How does distance affect what you choose to keep, print, or release?

Time is interesting. I took the pictures then, but when I’m editing now, it feels like the work now. You have more detachment the longer you wait. You might have all these ideas in your head about what you’re doing, then years later you just look at how they work for you now. There’s this partnership between me and my present self and me and these former selves that don’t exist anymore.

You have worked almost exclusively with film and printed by hand. How does that process shape your way of seeing?

I first photographed a lot of six-by-nine centimetres. I still use 35mm as well. I was photographing this morning, actually, traffic and circulation, bicyclists and scooters, in fairly dark conditions. But in something like South Central, pretty much every picture is medium format, six-by-nine. Some are a mix, but most of them are.

Mark Steinmetz, South Trilogy, 1992

I like darkroom prints. I like silver on paper. I like the process of working. I’m in Paris now and I don’t have a darkroom here, and the weather is pretty lousy. It would be great to go in and print instead of trying to make pictures in bad light, although there’s something interesting about that too, because I’m used to working in nicer, warmer light.

I use digital sometimes, mainly for commercial or fashion work if they want color. But for me film is better at capturing atmosphere, especially backlighting. I love backlighting, and I love when there’s moisture in the air. Digital tends to remove what’s in the atmosphere. It becomes hyper-clean. It creates light where there isn’t any, and I don’t really see the point of that.

A lot of people photograph in low light digitally and the pictures come out, but it doesn’t look right to me. Digital embellishes things. I take a lot of iPhone pictures too, but I’m more moved by a new Robert Frank picture or a new Winogrand picture. If there’s a new Eggleston picture, that can hit me too

Across your career, photography appears as a sustained practice of attention. What keeps that practice alive for you now?

Everything is up in the air because of the situation in the world. I’m in Paris. I have French citizenship. My mother was French. My daughter has French citizenship. My wife doesn’t. Our house and darkroom are in the States, so it’s America, France, Paris, somewhere else, I don’t know.

I drop my daughter at school every morning, and there’s this area, Porte de Chambert, with a lot of traffic, a rush hour, bicyclists of all kinds, people on scooters, people pushing strollers, all these different kinds of vehicles colliding. I started photographing there, which I wouldn’t have thought of a couple of months ago.

The solstice light is very dim. There are headlights now, which weren’t there a few days ago. I’ve also been photographing at La Plastique, an area with a metro stop, a cinema, a big school, a few cafes, where all kinds of people meet. People smoke outside the metro before they go in. That’s a lot of the street photography I’ve been doing.

Mark Steinmetz, Paris in My Time (1985-2011)

I look at photographers like Robert Adams now, in his eighties, still putting out books from the past twenty years, and they feel very alive and very wise. Maybe they’re not for everyone, but I see a really interesting photographic mind at work, someone whose pictures are dense with a lifetime of experience.

I wonder if I’ll have that. I have an eight-year-old daughter, I feel fine, I still have good reflexes. I don’t know the future yet. 

Credits

All images courtesy of Mark Steinmetz.
Discover more on marksteinmetz.net

(AB)NORMAL

Architecture as a living process: world-building beyond the normal

Founded in 2018 by a group of collaborators, Mattia Inselvini, Davide Masserini and Luigi Savio, driven by a fascination with obsolete technologies, gaming culture, and ephemeral atmospheres, (AB)NORMAL studio began as a shared diary of colorful renderings and narrative experiments rather than a conventional architecture firm. Over time, these graphic explorations evolved into three-dimensional environments, from temporary installations and exhibition spaces to commissioned architecture, where the virtual and the tangible, the personal and the collective, converge. NR spoke with the architectural studio to trace the origins of its practice, its interdisciplinary approach, and the evolving philosophy that positions architecture as a living, inhabitable process.

I would love to begin at the origin of your practice. When we met, you showed me your early rendering drawings, where you used color gradings to create imaginative words and utopy spaces. Your website also presents sections of sketches, graphic novels, and research projects across diverse formats. How did these explorations evolve into the construction of three-dimensional, inhabitable space, and how do you conceive interdisciplinarity within your practice, particularly the relationship between image, narrative, research, and built form?

(AB)NORMAL began in 2018 as a shared diary rather than a studio in the conventional sense. We were collecting formal obsessions and reflections on contemporary life—together with a fascination for obsolete technology, gaming culture, and a certain kind of spirituality. Producing images was almost a form of collective therapy: a way to exorcize the fantasies that tend to cling to the creative process.

Those early renderings, with their gradients and artificial atmospheres, were not meant to represent architecture. They were small world-building devices. Plants, statues, iPods, headphones, joysticks, fragments of architecture, and 3D graphic elements became protagonists of collages that were trying to capture emotions, historical moments, and personal reflections. We often used architectural representation tools inefficiently on purpose – because for us the “error,” the glitch, the excess, was part of the thinking.

Over time, what was initially graphic started to reveal a spatial potential. We realized that the narrative quality embedded in the images could become operational in three dimensions. That’s how we moved into ephemeral environments, exhibitions, fashion shows, and temporary installations: spaces conceived as portals where the boundary between the virtual and the tangible becomes softer, and where digital culture can be experienced collectively, in public space, rather than privately on a screen.

Interdisciplinarity, in our practice, is not about blending disciplines as a stylistic choice. It’s a natural condition – an open system where formats constantly translate into each other. Image generates atmospheres and iconographies; narrative gives time, causality, and social behavior; research adds friction, specificity, and a reading of contemporary cultural phenomena; and built form is where everything becomes measurable, negotiated with gravity, budgets, regulations, and bodies.

We don’t see a separation between thinking and construction, between theory and space. Architecture is not a final object for us, but a living process: a way to transform research into concrete experience, and to make the complexity of the present spatial, inhabitable, and shared.

Your work conveys an approach to architecture as the shaping of time, space, and human experience rather than the mere production of aesthetic environments. It evokes, for me, a sensibility reminiscent of Bachelard’s phenomenology, attentive to how spaces are experienced and how time is woven into them. In developing a project, do you start by asking who the space is meant for, or what it needs to feel like? Beyond these immediate considerations, do social, political, or theoretical reflections on inhabitation and identity play a role in how you conceive and compose your spaces?

I’m glad you mention Bachelard, because that attention to lived experience resonates with how we work, although we rarely start from a theoretical framework in a direct way. We begin from a more immediate question: what kind of atmosphere should this space produce, and what kinds of behaviours should it enable?

In many projects we don’t separate “who the space is for” from “what it needs to feel like.” We start by mapping a set of bodies, rhythms, and expectations,  the clients, the visitors, the workers, the public, and at the same time we try to define an atmosphere, an emotional disposition. For us, architecture is not only a form, but a temporal condition: a sequence of thresholds, pauses, intensities, and moments of orientation or disorientation. Especially in ephemeral environments, what matters is not the object, but the experience of moving through it and the way people recognize themselves inside it.

The composition of space, then, becomes a way to organize time collectively: light, sound, images, materials, and interfaces are not decorative layers, but tools to construct a shared situation. This is also where the virtual and the tangible matter to us – not as a celebration of technology, but as a way to compress distances and create a feeling of proximity between people, even when they come from different worlds.

Social and cultural reflections are always present, because we constantly observe contemporary phenomena – from gaming to streaming, from entertainment to the aesthetics of technology – and we try to translate those into spatial experiences. We are careful not to use our work as a platform for explicit political statements, but inhabitation is never neutral. Choices about openness, accessibility, visibility, and flexibility always imply a position.

So rather than starting from an ideology, we start from the reality of the present, and we try to build spaces where contemporary identities and forms of coexistence can be rehearsed, not just represented.

Looking at some of your past projects, such as your graphic-novel explorations, there seems to be a consistent interest in the interplay between narrative, spatial sequences, and materiality. How do these non-commissioned or experimental works inform your approach to commissioned architecture? Would you say these projects operate as laboratories for concepts, atmospheres, and techniques that later manifest in built spaces ? 

Narrative is central in these experiments because it forces space to unfold in time. A graphic novel, for instance, is already a spatial tool: it’s made of sequences, thresholds, cuts, pauses, and intensities, which are exactly the ingredients of architectural experience. Through these formats we can prototype how a space might be inhabited, how a body moves, what kind of attention or distraction it produces, and what kind of collective situation it enables.

Materiality also enters early, even when the work is virtual. We use digital tools not to “illustrate” a final design, but as an operational environment where we simulate light, textures, reflections, and spatial compression. In that sense, the rendering becomes a critical device — a way of thinking through material behavior before it becomes construction.

When we move into commissioned work, those experiments don’t simply provide a catalogue of aesthetics to apply. They provide a vocabulary of techniques and questions: how to build a Stimmung, how to design a space as a flexible infrastructure, how to combine physical elements with image, sound, and interfaces, how to accept the productive role of error, and how to make the experience collective rather than purely visual.

So yes, they function as laboratories, and simultaneously, as a constant training ground. They keep the practice open, and they prevent architecture from becoming a fixed style or a formula.

Materials appear as active agents in your practice, with intrinsic behaviours, textures, and narrative potential. To what extent does material research guide your design process, and in what ways is matter treated as a conceptual partner, as a vessel of memory, or as a means to articulate spatial and sensory qualities?

Material research entered our work progressively, growing in importance as our projects became more spatial and inhabitable. At first, materials were part of an image vocabulary, linked to atmosphere and iconography. Over time, we began to treat matter as an active agent within the design process. Materials carry behaviors, react to light, define acoustic conditions, age, reflect, and absorb, producing an immediate emotional and cultural reading.

Because our practice moves between the virtual and the physical, we test material atmospheres early through digital simulations. Rendering becomes an operational environment where texture, reflectivity, depth, and spatial compression can be explored through iteration and error. This allows materiality to guide decisions long before construction.

Matter also acts as a vessel of memory. Certain surfaces evoke domestic familiarity, industrial systems, or obsolete technologies, triggering recognition and affect. In this way, materials become conceptual partners in composing an atmosphere. Ultimately, material choices articulate sensory qualities such as warmth, opacity, intimacy, and exposure, shaping how time is experienced in space and how people inhabit it.

Your practice also extends to the design of objects, such as tables or other design elements. When approaching these smaller-scale pieces, how does your method differ from designing larger spatial environments? To what extent do considerations of the surrounding space, function, and human interaction inform these objects, and how does your approach engage with notions of decoration or ornament within the broader logic of the project?

We approach objects almost the same way we approach architecture. Even at a smaller scale, we design them as spatial devices rather than accessories. A table, a lamp, or a custom element is treated as a unique piece with its own presence, geometry, and narrative potential, like a small building inhabited through use.

The main difference is intimacy. Objects are experienced at close range and through contact, so function and human interaction become immediate. We think about posture, touch, weight, and how bodies gather around an object. We also consider the surrounding space. We rarely design standalone pieces. We imagine objects as part of an ecosystem for the whole space, shaping how a room is used, how circulation works, and how attention is directed.

Decoration and ornament are never applied superficially. What might appear ornamental is often structural or performative. Detail, texture, and material behavior reinforce the project logic and intensify atmosphere. An object can become a threshold, a marker, a focal point, or a small ritual.

I would like to discuss your most recent project, which stands out in the portfolio of works made so far: the creation of a custom sound system for WSA NYC. How did this commission come about? Considering WSA is described as a spatial platform blending architecture, design, exhibitions, and brand-driven environments, what was the initial brief or cultural ambition behind this collaboration? Did it originate as a product-design assignment, an installation, or an attempt to rethink what a space for music, art, and social gathering could be in New York? 

The request wasn’t simply to “deliver a product,” but to develop a custom sound system that could act as an identity element and a piece of architecture in its own right. From the beginning, we understood it as a project about atmosphere, behavior, and gathering, as much as acoustics.

Rather than starting from a conventional hi-fi object, we worked as we would on an architectural commission. We considered the surrounding space, how people move, where they pause, how they socialize, and how music performs within that context. The goal was to create a system that supports different modes of inhabitation, from focused listening to informal conversation, without turning sound into background decoration.

So the project sits somewhere between product design and installation. It is a unique object, but it also reorganizes the room and amplifies the cultural ambition of WSA: to rethink the space of music, art, and social life in New York as a shared environment, where technology becomes part of the spatial narrative.

The WSA Sound system is presented not as a mere sound setup but as a sculptural constellation of speaker-towers whose modular design echoes rigid geometry and corporate aesthetics. In designing this, how did you negotiate between its identity as a functional sound system and as an architectural-sculptural installation? Explaining myself clearly: looking at it, it reads almost as a miniature city in itself, with its own carefully drafted colors and shapes. Could you use this project as an example to discuss how aesthetics, function, and conceptual intention intersect in your work? How do these dimensions inform each other in the design process?

Yes, the WSA system is a good example of how function, aesthetics, and conceptual intention intersect in our work, because we designed it as an architectural landscape rather than as audio equipment. We began from performance and presence. The system had to work acoustically, but it also had to occupy the room and become readable as a spatial structure.In our practice we manipulate the scale of objects to create spatial tension. When a speaker tower becomes as tall as a person, or when a subwoofer becomes a block, the object stops behaving like a device and starts behaving like architecture. It produces orientation, distances, and thresholds. It changes how you enter, where you stand, how you gather, and how you look. In the image, the constellation reads almost like a miniature city because the pieces have the logic of buildings. They create a skyline, bases, voids, and a rhythm of volumes distributed across the room.

This sensibility comes from our early work and from narrative formats such as the graphic novel. Working with sequences trained us to think in terms of framing and perceptual displacement. Exaggerating scale creates that displacement. It makes the familiar slightly uncanny, shifting the experience from pure utility toward something closer to an artistic encounter.

The rigid geometries and calibrated colors reinforce that dual identity. They give the system an infrastructural, corporate aura, while allowing it to function as a sculptural installation that organizes both sound and space.

Considering the diversity and conceptual depth of your work, what open territories remain for future investigation and experimentation?

We honestly don’t know, and we prefer it that way. We try not to define future territories too precisely, because the most valuable directions often arrive as surprises. What keeps the practice alive is lateral thinking: the ability to move sideways across disciplines, scales, and formats, following unexpected connections. New collaborators, new technologies, or new cultural phenomena can suddenly open territories we couldn’t have planned. Staying open to that uncertainty is what generates enthusiasm and keeps our work from becoming a fixed style or a predictable agenda.

I would like to conclude our conversation by returning to the very origin of your practice: the choice of your name. Naming a studio is never a neutral act; it often contains the initial spark that motivates its existence. After everything we’ve discussed, I am curious to hear how this origin resonates throughout your work. Why Abnormal?

Abnormal has a very literal origin, and a broader meaning that has stayed with us. The studio began as a graphic reflection on architectural representation. We were working with 3D tools and we became fascinated by the gradient of a normal map, the image that encodes surface orientation through RGB colors to simulate depth and light. That technical vocabulary, and that strange artificial “skin” of digital representation, became part of our identity. It marked the moment when our practice was more about generating worlds through images than producing buildings.

Over time, the name also became a statement about attitude. Many of the projects we do try to go beyond what is considered normal within architecture and design. We look for iconicity and uniqueness, for forms and atmospheres that feel slightly displaced, excessive, or unexpected. In that sense, “abnormal” is not about being strange for its own sake. It is about refusing a standard formula, keeping the practice open, and allowing each project to find its own language, even when it pushes beyond familiar categories.

Credits

All images courtesy of (AB)NORMAL.
Discover more on abnormalstory.com

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