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Nina Doll

“it offers people the opportunity to sustainably express themselves”

Nina, 24, Berlin-based digital fashion designer and CGI Artist is switching the way we think of fashion.

With a manual approach to design on her back, the German artist has marked her name within the group of creatives which are trying to revolutionise our industry one step at a time. Talking through her development as a designer, Nina spoke with NR about the perks and countless possibilities of expanding fashion production onto the digital world.

Sustainability, visibility, inclusivity, these are just some of the many points that could affirm CGI creative production as the new chapter for contemporary consumerism.

Exploring emotions and how a new era of digitalised humanity would feel and look like, Nina’s work is the ultimate undermining proof that ‘a whole new culture is emerging’. Take a journey into Nina’s boundless digital world: a reality where oneself could be anything.

How has your approach to fashion design developed from manual to digital? 

During my Master Degree in Fashion design I attended a course covering digital Fashion. While at first I was sure I would have stuck with classic Fashion design, I later on got caught with the digital aspects of it and began to teach myself CLO3D.

It really was quite a natural process learning and experimenting with digital Fashion and other 3D Tools like sculpting. Over time, I started to share some of my work on Instagram, and got into it even more. After realising the huge market, and the amazing Feedback over my art and work, I simply stuck to it. For my final MA graduation Project I combined digital Fashion, Abstract sculpting, CGI visualization and real tailoring.

Talk us through your latest projects and collaborations.

One of the latest projects I took part in was an editorial story for Vogue Portugal. Although they were shooting with actual clothes on a model, Baby G – taking care of post production – and I embedded CGI Elements onto the real Image afterwards. Glass flowers, abstract swirls around the model… We also recreated the model’s face in 3D and added more elements onto it: the point was to create a mixture of her real self, with her digital identity. This is the kind of photo compositing I love the most. It demonstrates the incisive ambivalence between real and virtual. Another project I have recently been working on was a collaboration with the fashion brand A BETTER MISTAKE. Being commissioned to make a video, I redesigned their real pieces in 3D, created an Avatar model for them and placed the product in a fully digital landscape.

What are the perks of digital design? And the cons?

The ultimate perks of digital design is the absence of waste. It is also a whole new creative world. There is nothing you can’t actually do: you are completely free when it comes to your choice of material, setting, environment, model, movement… It is also an amazing opportunity for young aspiring – fashion – designers: the digital realm allows you to showcase your work without the economical effort one would face when producing a collection in real life.
On the other hand, new challenges regarding the environment such as electricity consumption, are coming up. Also think about NFTs, and the usage for the end customer: it is still very limited, as ‘body tracking’ is still evolving.

Taking into consideration the advent of NFTs and the marketing aspects related to it, where do you portray fashion within such instances?

I believe NFTs are enabling digital fashion pieces to be an art piece on their own. NFTs in general give artists the opportunity to make money out of their practice without having to depend on clients or commission work. Through such a marketplace, customers are able to own something special, a unique garment, just like it is in real life with couture pieces or limited editions.

How does technology affect the value of design?

Personally, it adds value and sets designers free from real life restrictions. Creating digital art or digital fashion is a real craftsmanship: the hours of work, the challenges and the design that goes into a digital dress should not be underestimated.
Furthermore, through the world of NFTs, technology is now able to really display the monetary value of digital art and, eventually, make it tradeable.

Can CGI technology determine the way people look at tangible products? What do you believe to be its impact in culture?

When it comes to marketing campaigns, CGI technology can transport a lot of emotional storytelling. It gives you the opportunity to showcase anything you feel could fit within a specific story, it allows you to enhance the tangible product at its best.
CGI can also create products that don’t even need, nor can, tangibly exist: when it comes to face filters, or digital makeup, the asset of possibilities is countless. A great example is the work by the amazing 3D makeup creator Ines Alpha.

When it comes to face filters, especially those not intended with artistic value, the idea of ‘optimizing’ the face remains. This has definitely an impact on our culture: it manipulates how we look at ourselves, how we think of beauty.

On another note, it is clear that reality, and the virtual world with its identities, are fusing unstoppably. Our digital identity is part of ourselves, and vice versa. With the rise of our digital being and identity, there is a whole new culture emerging.

Could digital design contribute to sustainability in fashion?

Definitely! There are plenty of aspects that can contribute to sustainability in fashion. Think of production for example:

“sampling & fitting can be done digitally, design choices can be tried and decided digitally, the whole, before producing the final garment.”

Campaigns or editorials can be done digitally. Alternatively, travel could also be avoided by shooting the story in a studio, to later add a CGI background to it.

Thinking of social media presence, it offers people the opportunity to sustainably express themselves: ’the digital’ in fact reduces consumption and the impact of fast fashion.

Finally, where will your practice lead you next?

A new chapter is starting for me at the moment. I just finished my Master thesis and I can now fully focus on working and creating. I am currently working on a project with The Fabricant, which is really exciting to me. I have always dreamt of being able to join their vision and create something together with their team.

Credits

Images · Nina Doll

Tatsuo Miyajima

“If you want to use technology to create your work, stop studying technology”

Sometimes it can feel like life is dominated by numbers, sums and allotments of time, all looming over us in with the blinking flashing urgency that comes with our increasingly digital environments. With Tatsuo Miyajima’s work, this feeling has become reality. Whilst his art ranges across a wide variety of mediums there is a single focus; numbers. Specifically the kind you find on old digital clocks or calculators. Miyajima is one of Japan’s leading sculptures and installation artists, and his work is centred around his use of LED counters, which flash sequences of numbers from one to nine. His work is also heavily influenced by Eastern and Buddhist philosophy. NR Magazine joined the artist in conversation. 

One of your three artistic concepts is ‘keep changing’. How do you think your work has changed throughout your career?

For the first 7 years after my debut, I was only making installations that showed LED works in a dark room. However, in 1995, I had an opportunity to do a performance in London, and from that point on, I began to do works that involved people and asked them to participate. Since 2005, I have been working with a wider range of materials, including digital numeric drawings, photographs, and computer programs, in addition to LED works. Since 2010, I have been using AI in my work, and I am still expanding the range of my expression with various materials.

You have said that “art has long been isolated from the real world, and spoiled within a framework of the ‘art world’. Do you think social media apps, such as Instagram and Tiktok, on which creators can show their works is an effective way to break down these barriers?

In terms of the fact that many people can express themselves easily, I say yes. However, the point that the expression is too concerned about the reputation of “likes”. It means No.

How has the pandemic affected you and has it had any impact on the way you approach your art practice?

It was sad that I could not go abroad because of the pandemic. However, I was grateful for the fact that I was able to work calmly. I am also glad that the pandemic has made it clear that art is an essential and important part of human life. It is hard to say right now how this pandemic will affect us in the future. However, I am sure that it will naturally appear in my works in the future.

Tell me more about your recent work Counter Object – 000 (2020). What was the process behind it?

In fact, this work was also born out of the pandemic. 20 years ago, I did an installation in Stuttgart where I placed mirrors of digital numbers on the floor. During the pandemic, the Buchmann Galerie organized a group exhibition, but I could not go to Germany. So, Buchmann suggested that I show something similar to the work I did in 2000. I proposed a new idea. I proposed a new idea, which was to display mirror-like digital numbers on the wall and change them with dice. This is Counter Object – 000, which I plan to develop further by using different materials.

Your art is largely based in technology, are there any new technologies that you are interested in incorporating into your artwork?

I always have a concept and use technology as a tool to realise it, but not the other way around. If technology is the first step in creating a work of art, it will not be art, but only product design.

Although a lot of your work revolves around numbers, the number 0 is never shown in your work, why is that? 

This is because 0 means “death”.

“Death is invisible to the eye. That’s why I always represent ‘0’ as blank, or dark so that I can’t see it.”

Like your work, much of the world relies heavily on technology. Have you ever considered what would happen if that technology was no longer available to us and if that ever happened what artworks would you create then?

If I had been born in the third century, I would have made “mosaics” out of stone. If I had been born in the 13th century, I would have been painting with “tempera”. And if I had been born in the 18th century, I would have definitely painted in “oil”. All these techniques were the latest technology of their time. You can see that artists have always expressed themselves with technology that is adapted to the times.

What was the particular concept behind C.F. Loop: Helix no. 2 and was there any reason why you chose blue for the LEDs? 

C.F. Loop is a Study Model that considers the structure of time. Time is connected to a circle, but it must be an irregularly shaped circle. I expressed this by having the numbers counting 9-1 lined up in a circular pattern. In the series of works, I also used red and green LEDs. Each color expresses the differences of each character.

What exactly is it that you want people to take away from your work? 

I do not impose a concept on the viewer.

“Artworks are not meant to give something to the audience. Rather, I believe it is something that allows the viewer to discover the sensitivity and imagination within themselves.”

What was the most exciting project you worked on and why?

I am currently working on a piece called “Sea of Time – Tohoku”, which will be my most exciting project yet.  After experiencing the 2011.3.11 Great East Japan Earthquake and Tsunami, I have created a project plan to work with people in Tohoku. LED devices used in the project represent the eternity of life. I am aiming to ask 3,000 people mainly from the affected areas to set the speed of the LED display to create an artwork. I plan to install it at a high-class location in the Tohoku area where we can see the sea.

Your work Hiten (2020) reminds me somewhat of a map of the world. Were you trying to create any particular shapes with the placement of the LED numbers or is it purely abstract? 

This work HITEN refers to an angel painting in a cave in Dunhuang, China. This angel is clothed in a robe of extreme colors and is fluttering freely in the sky without being controlled by anyone. So it is an abstract way of arrangement, placed so that it can fly freely in the sky.

What advice do you have for young creatives looking to create art with technology?

If you want to use technology to create your work, stop studying technology. There are many technology specialists who are better than you. Instead, you should study philosophy, anthropology, and art, and focus on creating original ideas. Then you can use technology to express them. 

Credits

Images · Tatsuo Miyajima
https://tatsuomiyajima.com/

Luna Ikuta

“We recognise the past, present, and future but it makes me think perhaps there is a beyond”

Ghostly white flowers float gently against a sea of black. Delicate pale fish weave their way through the waving fronds of these transparent florae. Luna Ikuta creates these mystical aquatic landscapes by stripping away the colour and chlorophyll from living plants. This process involves “extracting the living cells from plants while leaving the ECM (extracellular tissue matrix) intact.” The flowers are then submerged underwater which causes them to sway softly mimicking the movement caused by light breezes in the natural world. 

Ikuta’s aim was to de-sensationalise peoples perception of the outside world by showing them the wonders that could be found in their immediate surroundings. The flowers she used were found on walks around her home in Los Angeles. By transforming them into translucent wraithlike forms these artworks evoke the image of ‘reincarnated spirits’ whilst allowing people to marvel at the natural structures found in their local environments. NR Magazine joined the artist in conversation about her work. 

With your botanical artworks, how long does the process of stripping away the living cells of the plants take? And how long does the ECM (extracellular tissue matrix) last once you have completed this process?

Each plant behaves differently but on average it takes about three weeks. Even though completing a tank arrangement from start to finish takes about a month to create, the transparent gardens are all ephemeral works. These installations eventually disintegrate and disappear after about six months. The works are filmed shortly after they are installed and embalmed as digital relics. 

You have stated that you believe black to be the richest of all colours. Is that why you have chosen to use exclusively black backdrops with all your botanical artworks?

I like using monochromatic palettes in a lot of my works across various mediums. In my sculptural works, I am obsessive about texture and am drawn to muted palettes for I feel excessive color distracts from form and adds unnecessary noise. These botanical works are also an extensive study of texture and form. Each plant was made transparent using a process revealing intricate vascular networks and structures otherwise invisible to our eyes. In these artworks I want the focus to be about the subject and to transport the viewer into an otherworldly space illuminated solely by the ghostly flora.

You stated that you are inspired by Japanese culture. Was there any particular aspect of this culture that influenced your botanical works?

I was born in Tokyo, Japan but was raised in the US. I travel back to Japan to visit relatives every year and grew up in a bilingual household. As I’ve grown older I realise this is my particular advantage to always be living between those two worlds. For that reason, it’s not too important for me to identify with one or the other when it comes to my work because I am just me. The Japanese inspiration comes more from a place that’s difficult to express in words.

“I am mainly interested in making work that connects to the human spirit.”

Do you think there is an intrinsic link between art and science that people tend to overlook as there is a tendency to view the two fields as separate?

As a multimedia artist I’m interested in material science, so I have always seen an intrinsic link between the two. I believe art benefits from science when trying to create experiences that are foreign to everyday life. The science behind the process of creating the Afterlife series also plays a role in the narrative of the work. These artworks combine sculpture, digital media, chemistry, and biology to create an experimental installation that transforms our natural world. The plants are no longer alive but are preserved as ghostly skeletons in the liminal space between life and death. This art practice is also an ongoing experiment. I never know the result of the clearing process for each plant and sometimes it doesn’t work out. This creates challenges and discoveries that propel new ideas and I am always learning. 

You have a background in industrial design, how does that inform your art practice? 

Industrial design covers a very wide spectrum of trades. What I value the most from this background is that I know how material things are made. I am very hands-on and have experimented with everything from woodworking, metalsmithing, ceramics, 3D modelling, architecture, etc. By having a foundational understanding of various production processes I can be autonomous and it’s very freeing. As an independent artist, every project has my hands on it from the finished artwork, documentation, to building out entire showrooms. My practice ranges from sculpture, installations, furniture, digital media, and now aquarium art. The biggest challenge is answering “what kind of art do you do?” since my methods of making are always changing per project. 

Would you ever consider taking other biological forms than plants and stripping away their living cells to create artworks?

I have only scratched the surface of the botanical world using this process and there are so many more plants I would like to work with. I started to see that once you remove the plants from their natural context, they can transform into something entirely different from their original character. In one of my tanks, I placed Chrysanthemums, Sunflowers, and Queen Anne’s Lace as the foreground of the landscape and they resembled very close to sea anemones. Grass looks like aquatic snakes, and some plants look like clams when placed in a specific way.

“Nature has a beautiful way of effortlessly mimicking other life forms in ways I never noticed, and this space is more interesting for me to play with.”

Some of your works involve live fish. How do you deal with the practicalities and ethical concerns of using live animals in your artworks?

My pet Bettas! As a practicing aquascaper, I have experience in monitoring water conditions to make it safe for fish. They are beautifully majestic creatures and I am grateful for their involvement in my films.

Do you think people have become more appreciative of nature due to covid and subsequent lockdowns and if so how is that reflected in your botanical works?

During lockdown, all I did was go on walks outside. It seemed like my friends were all doing the same. Social media was depressing, and the news was even more depressing! On these daily walks, I would observe flowers blooming on the hillside of my house and these subtle changes in the landscape became my elusive “pandemic clock” measuring time. I enjoy watching the life cycle of nature because it’s a quiet but hopeful message. Flowers bloom and wilt but come back again next season. We recognise the past, present, and future but it makes me think perhaps there is a beyond. If so, I wonder if death is really something we have to fear? A lot of my work uses plants that are foraged from my immediate surroundings, so despite awful 2020 I am thankful for the time I had to fully immerse myself into California’s nature.

What advice would you give to young creatives who are interested in combining art and science?

You don’t need to be a scientist! 

Are you working on any projects at the moment and what plans do you have for the future?

Yes!  I am currently exhibiting these works, AFTERLIFE, at The Transparent Garden which is both my studio and showroom. This gallery showcases eight physical aquaria, each paired with a custom-built LCD screen preserving the video form as collectible art objects. This show was the first time I had shown the physical tanks to the public. I am also releasing a series of NFT’s of the filmed aquariums that will be released on Superrare July 5th. AFTERLIFE ends on June 13th but I really enjoyed meeting everyone who came by the space and I am excited to continue using this gallery as my experimental playground. I am also installing my first permanent public arts sculpture in Los Angeles. I have been working on that piece for over a year so I am excited to see it finally rest on site. Oh and Daruma 2022! 

Credits

Images · LUNA IKUTA
https://www.lunaikuta.com/

Nanometer Architecture

“It is important to have a feeling of love”

Architectural duo Yuki Mitani and Atsumi Nonaka are known for their minimalist architectural work under the moniker Nanometer Architecture. Taking inspiration from traditional Japanese design the pair focus on the smaller details when working on a project. “We believe that building an architecture is like a supplement for the ultimate goal, providing a place, proposing an event, and then inducing it to create an atmosphere.” NR Magazine joined them in conversation about their practice.

Nanometer is an interesting name, is there some kind of story or meaning behind it and how does it relate to your work?

The first letters of “n” (Nonaka) and “m” (Mitani) are connected to form “nm,” which is the symbol for nanometer. In the nano-world, the world is very different from the micro-world. Because it is so small and the specific surface area (volume/surface area) is so large, it becomes highly reactive, and the properties of the same substance can be changed if it is reduced to the nano level. The same material can change its properties if it is reduced to nano size. In other words, it is possible to manipulate a single electron.

Focusing on nanomaterials, we can move from top-down construction, where materials are scraped out of matter, to bottom-up construction, where atoms and molecules are assembled. They will be able to self-assemble like living organisms, without the waste materials that are scraped out. It will be a complete opposite approach to the way we have been producing things.

As I was researching this, I began to think that nanometers are close to our philosophy.

“We believe that the creation of buildings is like a supplement to the final goal and that the essence of providing a place, proposing an event, and inviting people to come afterwards is to create an atmosphere.”

With Nagoya flat, I imagine all the exposed concrete makes it quite a cool space to be in summer, but how did you tackle issues of insulation and heating for when it gets cold? 

I try to prevent cold air from entering through the gaps in the windows, I have gas heaters, and I put down carpets. We don’t have many cold days where it snows, so the heater is all we need.

The room was bare from the time we rented it in the first place. I didn’t want to spend that much money on a rental apartment, so I didn’t go as far as insulating the apartment for long-term living.

With Seaside Villa you had to take into account the effect of sea breezes on the property did you also have to consider issues of rising sea levels and how they might affect the property in years to come? 

We did not take into account the sea level rise. When the tide goes out, the beach will appear and the scenery will change, and people can play there. This site will not be rebuilt in the future because the ordinance has been changed to a place where new buildings cannot be built, so this architecture cannot be rebuilt either.

Where do you draw your inspiration from when working on a project? 

A lot of it comes from everyday experiences. It can be something you notice while casually walking around the city, an exhibition, a movie, a book, or a conversation with someone.

With PALETTE you particularly had to consider accessibility for those with disabilities is this something you also consider when working on other projects and has PALETTE changed how you approach issues like these in your work? 

In Japan, depending on the scale and use of the building, there are some things that are essential to consider. The degree of this depends on the project, but I think it is important to make it easy to use for all kinds of people.

House in Shima has a very open and welcoming design, considering how closely it’s located to a national park is this an intentional way to integrate its man-made structure with the surrounding nature.

It does not face a national park but is located in a national park. It is under the control of the Ministry of the Environment and had to be built with consideration for the landscape. For example, the colour of the exterior walls and roof, and the slope of the roof. In this way, the materials and colours naturally became closer to nature. The open design is more in accordance with the client’s request rather than in the park. The desire to live in nature with the windows open at all times and to have a barbecue all year round led to this open appearance.

What was the most challenging project you worked on and why? How did you overcome those challenges?

There are always difficulties in every project, so it is impossible to rank them.

Are there any new technologies within this industry that you are particularly excited about and how do you think they will change how to approach future projects?

3D scanning. If we can easily read the land and the inside of the building, the design will be more accurate.

What advice would you give young creatives looking to get started in this field?

Our efforts will always come back to us in some way. In any project, we face society and aim to improve the atmosphere of the world, even if only little by little. Many young people become frustrated because they think that they are not suited for this kind of work, but you cannot decide what you are not suited for.

“It is important to have a feeling of love and wanting to do something.”

Are you working on any projects currently and what plans do you have for the future? 

We are working on exchanges, housing complexes, detached houses, clinics, relaxation salons, etc. Since we moved our office to Sakae in the centre of Nagoya in February 2021, we would like to work on cafes, salons, apparel, bars, offices, etc. around the town where we work.

Credits

Images · Nanometer Architecture
https://nm-9.com/

DGN Studio

“Light is always the starting point for all our projects”

Founded in 2016 by Daniel Goodacre and Geraldine Ng, DGN Studio crafts customized objects and spaces informed by utility and the context of their surroundings – an approach to design that is instilled with a deep sense of care and attention to detail. The architecture studio aims to enhance the everyday living experience of their clients, and advocates for a carefully considered use of materials. 

The studio’s 2020 Concrete Plinth House project is located in the London borough of Hackney, where a dark Victorian semi-detached house has been transfigured into a sleek and leisurely brutalist-inspired home. The terrace is grounded on a dense concrete base, yet feels light and serene, featuring clean, minimalist surfaces. Commissioned by a young couple to transform the house into a modern family home, the project extended and opened the property to include lighter-touch renovations that show off the beauty of the materials used, such as concrete benches and wooden beams, all working in a simple aesthetic and functional harmony.

NR Magazine speaks with DGN Studio to get a deeper insight into their design values and to discuss the details of the project.

For this project you were tasked to create a versatile and leisurely space – what initially sprung to mind when you began to conceptualise the house? 

Making a space that could accommodate gatherings of different sizes seemed to require a degree of flexibility. We had conflicting thoughts at the outset. We wanted to make a space that could be used in different configurations, but also a desire to create something with weight and mass that felt very firmly grounded in the site. 

In the end the flexibility was achieved not by moving things around, but from being able to occupy the edges of the space – the steps, perimeter walls and benches which provide lots of options for how they might be used. This allowed us to really explore the feeling of permanence created by these various concrete surfaces and plinths. 

We also had an early idea about the timber frame as a kind of screen or filter between the interior and exterior spaces which in this instance seemed a more helpful concept than that of placing windows in a wall. 

What was your approach to working with the original features of the house? 

We wanted the new addition to resonate with the existing house in a subtle way, such that it could have a definite character of its own. 

The best rooms in the existing house had a tall proportion and we liked these spaces as distinct rooms that suggested specific purposes or activities. We wanted the new spaces and layout to maintain this feeling of a series of rooms while also opening up long views throughout the house, pulling light further in and creating a better flow through the spaces. The level changes in the floor and ceiling help distinguish the different ‘rooms’ of the new space. 

We paid attention to the details of the house such as door handles, window furniture, and curtain rails and commissioned Dean Edmonds to design bespoke pieces that sat comfortably in both the new and existing parts of the house. 

The sash windows running along the side elevation are a nod to the original glazing and add to the resonance between new and old. 

Were there any influences for the project? 

There is no overarching reference point – there are loads of influences that come in at different points of the project for specific reasons. Mostly it is about identifying a particular atmosphere that is right for the space. 

Developing the project is about navigating a course through the different parameters that emerge at each stage – starting from conversations with the client about their lives and desires, to their budget, planning restrictions, and then developing the details of how the building is put together with the skilled craftspeople who actually make it. All this time we are trying to hold onto that desired atmosphere and make sure that this still emerges at the end of a very long process.

You can really sense a harmony and a celebration of materials with the project- was this something that was particularly important for you? 

Absolutely – the material palette is really the stuff that the building is made from (predominantly oak and concrete). We were keen to keep the number of finishes relatively limited, and for the different materials to contribute to the serene atmosphere of the new space. 

We generally favour a relatively subtle material palette not because we don’t love colour, but because we tend to find that colour comes best from all the life that takes place inside the space rather than from what we have designed. The building is not the main event! 

How did you go about prioritising light and space with the project, especially in an older building and a tight urban site? 

Light is always the starting point for all our projects. How the sun moves around the site and how to choreograph spaces in relation to this. 

Extending a house can create problems with light due to the resulting depth of the plan so it’s really important to consider how the existing spaces will be affected. As a result, we have opened up views through the house so that you can see the garden from a number of locations and pull in as much light in as possible. There is also a considered contrast between light and dark spaces passing through the dark snug that sits between the living room at the front and the kitchen/dining room at the rear enhances.

We were also very conscious of not overexposing the interior, and the positioning of the glazed panels in the extension was carefully considered to get the balance of lighting right and to prevent the feeling of being in a goldfish bowl.

Were there any existing structures or materials that influenced the design? 

There’s a whole library of projects floating around in our heads – the ones that rise to the surface will depend on the client, the brief and the site. We also try to resist becoming diverted by all the things we’re looking at and trust our intuitions which are of course built on all the things we’ve seen and appreciated. 

How do you get inspired when starting a new project? 

There’s so much to draw from in any new project, no matter how small it may be – every site has its own history, and every client has their own unique story – trying to get under the surface of how the clients live (or would like to live) is really important and provides lots of starting points. 

We’re also really inspired by the city we live in and how it has developed over the centuries – just a bus ride through it is enough to generate a whole raft of ideas. Of course, inspiration often comes in more oblique ways through art objects, music, books, landscapes…

What’s your usual process in developing a design concept? 

It always starts with a plan and lots of sketching to try and explore the intuitions that we have about the project. From there we like to try and get as quickly into making models as we can – often digitally first, but we always like to make physical models as well. So much is discovered and can be tested in the making of them, and they always resonate well in describing ideas to clients. 

Throughout the process we also like to have workshops with clients – sitting together around a table and discussing the ideas – the project is always a collaboration, and this is fundamental to the way projects develop.

DGN Studio is currently working on a number of residential projects across London, as well as designing and making furniture and interiors.

Credits

Images · DGN STUDIO
www.dgnstudio.co.uk 
Photography · NICK DEARDEN FROM BUILDING NARRATIVES

Joe Mortell

“When working on a new scene, I always aim to have at least one unique element in it”

Joe Mortell is a 3D designer based in London, whose work combines the efforts of creative direction, animation and illustration to construct elegantly rendered interiors and landscapes. Often merging into one another, Mortell’s interiors and exteriors integrate to form a unique and surreal aesthetic, crafted with a high level of detail.

Mortell’s 3D rendered environments have a comfortingly familiar, dreamlike quality to them. With their carefully stylised compositions and polished imagery, it is as though we’ve been given a glimpse into a digital utopia. With ambient lighting, inventive furnishings and alluring textures, Mortell’s work transfigures the digital realm into something almost tangible.

Initially moving to London to study graphic design before specialising in 3D work, Mortell has built a vibrant and impressive career, working internationally with the likes of The New York Times, Wallpaper*, Selfridges, Louis Vuitton, Moët Hennessy, Youth to the People and more. NR Magazine speaks with Joe to learn more about the details of his 3D designs, pop culture influences and creative process.

What attracted you to start working with 3D design?

I love the amount of freedom 3D can give you as a designer! There are so many different areas within it to explore, learn and experiment with. When I first started, I was trying out almost anything that came to mind. Animating things like wind moving through plants, light beams passing through windows and light refracting through rippling glass. You never know what new effect might come out when you experiment within 3D. Even today, around 5 years after I started, I have a huge list of things I want to learn and experiment with.

What do you enjoy most about working with digital and surreal landscapes?

I really enjoy merging the outside world with interior spaces. They have a really nice mix of feeling unusual and surreal but also inviting. You can imagine yourself walking into them, relaxing and even exploring past the edges of the frame.

I feel that up until now it’s been very difficult and expensive to imagine spaces like these without a large movie budget. Within 3D it’s not only really quick to create things like this but it also gives you the freedom to experiment quickly and stumble across happy accidents.

The past year has been such a struggle for the arts and for creatives – how have you managed to stay motivated?

As with a lot of other people, this past year gave me a lot of free time that I wasn’t expecting to have. Personally, this enabled me to spend a lot of time experimenting and refining my 3D work. I enjoy doing it so much that it feels like a hobby when I’m learning something new or trying out a new idea for a scene. I feel as if the last year has allowed me to see what I want to achieve in my work a lot more clearly. I realise this really isn’t the case for everyone. My advice to anyone that is struggling is to try and find a completely new creative area that interests them and experiment with it. If you can find a creative area that you really love, the motivation will come on its own.

When do you feel like a work is ‘complete’?

I tend to focus on the composition of a scene first so I can settle on a direction and will then have a good base to work from. After that’s in a good place I start to add natural elements and furniture until the pairings feel right together.

The last 50% of the work that I put into a scene will be all about the smaller details and that’s where I feel the scene starts to really feel complete. These will be details in the materials and textures to make them feel natural along with small objects to make the scene feel lived in. An ideal scene will have small areas that catch the eye and really hold your interest.

What are the most important things you consider when designing your 3D landscapes?

When working on a new scene, I always aim to have at least one unique element in it. This could be the shape of the architecture, the natural landscape, the lighting, the colour palette or maybe even something simple like a unique piece of furniture. Using this method has helped me to find entirely new approaches to making scenes. Some things that I’ve tried out as an experiment before have become the core foundations in what I create today.

What spaces and landscapes inspire you and your practice?

The spaces that inspire me the most are almost anything retro and futuristic. I love the unique shapes in the architecture and the super bold and stylish furniture within them. I’m always aiming to find the right balance between vintage and futurism in my work.

I’ve also started to become very inspired by renaissance landscape paintings. They manage to achieve a feeling of amazing depth within them by using clever areas of shadowing and lighting to break down the scenery into something more readable. The lighting and scenery in these paintings always have a brilliant powerful feeling to them that would be amazing to try and capture in a 3D scene.

What aspects of your own life influence your creative vision?

I’m a huge movie fan so this has played a big part in how I imagine new scenes. I especially enjoy anything surreal, or anything dream based. Studio Ghibli movies stand out as some of my favourites along with movies such as Eternal Sunshine of the Spotless Mind with its incredible surreal scenes. I’m also a fan of Nintendo, so the worlds in Zelda and Super Mario have always really inspired me.

What have been your favourite projects to work on?

I have so many favourites it’s difficult to pick! I find that working in 3D allows you to work on such a wide variety of different projects. I find that I either particularly like working on something I haven’t tried before that allows me to experiment a bit, or on the other end, a project that allows me to really focus on refining the realistic details.

A few projects that do come to mind are modelling and animating birds for AllBirds shoes and NYT that allowed me to try something new. I also recently worked on a project for Wallpaper* with Charlotte Taylor where we mixed furniture with outdoor spaces. Another would be creating six unique surreal animations for Youth to the People.

Are you working on anything at the moment?

Right now I’m working on some really exciting projects. Some of which are collaborations with other 3D artists where we will be creating spaces together. Combining different skill areas that we have to make some really unique ideas. Also, as I’ve been solely focusing on still images the past few months, I’m working on bringing motion back into my work and creating a series of surreal animations.

Discover more here joemortell.com

Auroboros

“Agender and body inclusive, the clothing line is establishing a community evolving around the limitless nature of digital”

What could questionably be the most important aspect of contemporary fashion, if not its attempt in shaping the light of tomorrow, or, as others would say, the future?

In light of the countless issues and social discrepancies, the role of fashion cannot detract itself from accountability any longer. Being the second most polluting industry worldwide, and probably one of the most disregarded powers in promoting cultural, political and ethical change, nowadays fashion has landed onto a battlefield that requires much more than it used to. Producing clothes, projecting a vision: time requires engagement, it expects creative voices to speak, and bring light to what more than ever should matter now, change. So here I am, hoping for a brighter tomorrow that I ask myself, what is the ethics of the future? Where should fashion be standing within such instances?

The correlation to luxury not only became to represent a myth, it has rather bonded itself to an idea of culture which cannot survive within time. What we are experiencing is a crisis of values, where the reward of luxury is nothing, but individualistic. Looking back at the etymology of luxury, it is clear that its original meaning of ‘abundance’ cannot fit within the contemporary scenario anymore. The act of consumption of the rarefied can no longer withstand, rather, one should question what it could eventually mean today. With the advent and unprecedented development of technology and digital platforms, how can luxury fit within the cyber realm and culture? Digital currency, digital art, the world of NFTs is slowly redefining the meaning of luxury. People are investing in it, they are questioning the principles of its value, making implications that could dismantle our preconception of worth.

Striking attention this spring is nonetheless the digital creator AUROBOROS. Member of The Sarabande Foundation by Lee Alexander Mcqueen, the uprising high-tech brand is deconstructing the boundaries of fashion, placing itself under the spotlight as the first-ever digital fashion house.

The founders Paula Sello and Alissa Aulbekova, respectively digital designer, and director of visual communication, have been merging forces in bringing to life the first brand blending physical haute couture to digital-only ready-to-wear design. With innovation at the core of their project, the designers are morphing their sci-fi and nature inspiration, to project the wearer into another world, into other realities: to take the physical experience onto unexplored territories.

Two are the lines the brand is currently covering: physical couture and digital RTW. The first, focused on innovative science, employs never-used-before materials in correlation to temporality. Designing pieces that grow over a longer period of time, the brand’s couture creations project patterns from nature onto the wearer’s bodies, transcending the evolution of the materials from the very first stages of their conception, to their growth and final disintegration. On the other hand, AUROBOROS’ RTW line is instead debuting on a full-digital basis: capping material wait to 0, and addressing luxury to a much wider audience. Agender and body inclusive, the clothing line is establishing a community evolving around the limitless nature of digital: a domain where body diversity and disabilities can be fully represented, bringing self-expression to an innovative brand new stage.

AUROBOROS allows the wearer to encapsulate the garment onto any visual source. it allows materials exchangeability, including fire, jellyfish, metal: in other words, a limitless asset of opportunities. Not only is RTW being deprived of its infamous idea of luxury, the brand is also actively opening it to a wider dialogue, demonstrating the power of technology in generating utopia rather than dystopia.

As pointed out by the designers, digital fashion should not dictate, it should rather push us to explore identity, and reconnect to nature. Imagine a world where anything could be worn: with creativity being the only limit, it is within such instances that luxury is pushed to an idea of experiencing something that you would have never thought of before.

With this in mind, how could consumerism accept the digitalisation of fashion to become the ultimate luxury?

Dropping their debut collection this June during London Fashion Week in official tech partnership with the Institute of Digital Fashion, the brand’s hopes fall within the understanding of their creative process as an effort in creating a new world, rather than a mere digitalisation of a tangible experience. What this seems to be all about, is to suit fashion to the customer, erasing its impersonal contemporary status. AUROBOROS has successfully demonstrated the necessity for accessibility, but, most importantly, has opened up a discussion that has been required for a long time. How we engage with technology is what will define our future.

Credits

Images · AUTOBOROS

Di Petsa

“There is a  censorship of our bodily waters: the fact that we are wet, the fact that we come from water is something to be hidden.”

When thinking of contemporary design and consumerism, the idea of social engagement is probably one of the most important factors in distinguishing the greatness of a creative mind. Dimitra Petsa, Athens based designer, and founder of the namesake brand DI PETSA, is a clear example of it.

Following her graduation from MA Fashion Womenswear at Central Saint Martins, the designer set back to her city of origin to establish her own label, a creative platform that pursues cultural support to women. “My long term aim is to be able to provide jobs for these women, to facilitate the training of younger people, in order to preserve crafts in the future.” admits the designer.

This past week, Dimitra Petsa sat down with NR magazine to look back at her roots, inspiration and ideals. Advocating against cultural taboos of wetness, the designer explained her intent and ambitions for her label: community based projects, performances, workshops and a publication too. Blending together performance art, writing and ancient design techniques, the brand is fighting against shame, promoting an empowering vision of femininity and WETNESS. 

For those who may still not know you, would you like to tell us a bit more about the brand and how you started your career as a fashion designer?

I grew up in Greece, around my grandmother who ran her own tailoring school, and this is where I learnt to sew and construct a dress from a very young age. I think this experience has influenced the way I see fashion in general, from the point of view as a seamstress who works with her personal clients, rather than its normative context. I admired her deep connection with her clients. While the fabric was pinned to the body there were secrets, tears, laughter… I craved this deep intimacy between the designer and wearer, which I first got to experience while developing my final collection at Central Saint Martins. My models would run around the studio naked, share personal stories, and discuss philosophy to help with the design development. One moment we were laughing, the next one crying: I fell in love with that process of design, an exercise based on personal experience and interaction.

How has your brand developed since your graduation at Central Saint Martins back in 2018?

The ethos of our brand is centred around the ‘Wetness Theory’. It has remained the same, and continues to be a focal point of our design inspiration. Each collection explores this through new viewpoints: looking at the evolution of the journey of a woman, her relationship with water, and how she is becoming more accepting of her bodily waters.

For the SS21 collection, titled Self-Birth, water is examined as a vital force of life, and re-birth, that allows introspection, and ultimately self-reconnaissance. With a focus on Maternal waters, and the journey to self-healing, the film displays the vision of a woman floating on water, representing the act of transcending – an ecstatic self-birth.

Our AW21 collection, titled “I am my own Mother”, is inspired by the devotion of self-mothering. To love one-self unconditionally, embracing the strength that comes with self-acceptance of our Bodily Fluids: Water filtered through our bodies, Bodily Water. Holy Water, Sea Water. After last season’s collection centered on ecstatic birth, we now look to a transformative future, harnessing the power of self-love for unashamed self-expression, with the aim of strengthening the connection to our physical and immaterial self, water.

How do your origins inform your work?

To me, the sea has played an essential role in growing up. My hometown in Greece is next to a harbor, meaning I could always hear boats leaving the docks from my bedroom. I find sea healing: to me it feels like home, it has played a big part in my research and creative practice with the DI PETSA brand.

In terms of cultural influence, I am very interested in exploring antiquity, how it coexists in contemporary culture, and how we communicate our relationship with the past in general. Greek mythology and practice inform my designs. For SS21, we developed a golden prayer corset that’s entirely hand-embroidered with materials traditionally used in Greek orthodox priest-wear.

Lastly, craftsmanship, sustainability and textile innovation are very important to me. I am very moved by the dying art of traditional greek craftsmanship. I would love to find a way to preserve it, to interact with it in my designs. For our latest AW21 Collection we have been working with a local group of women in Athens – the Lyceum Club of Greek Women, an organisation founded in 1911 – who work towards preserving traditional arts, including embroidery and lace making. For our latest season, we created our first collaboration together. My long term aim is to be able to provide jobs for these women, to facilitate the training of younger people, in order to preserve such crafts in the future.

I see Di Petsa, I think WET DRESS. Can you tell us about the inspiration behind it?

The Wetness theory behind the brand evolved during my time at CSM. I was conducting eco-feminist research, investigating the relationship between Women and water, Women and their bodily fluids. The idea was to create a vision of a totally wet woman, fully accepting she is coming from water, and of her wetness. Our goal in fashion is to allow people to be unashamedly wet. To create beautiful work that can inspire others to consider nature as something of our own. Our bodily fluids. Water filtered through our bodies, bodily Water, holy Water.

The Wetlook comes after an original technique that took 6 months to develop during my master’s years at Central Saint Martins. Its conceptualization started from a series of performances I was doing for my BA years studying performance, design and practice. I had a woman dressed in water walk across Athens and that was the idea I wanted to crystallize: somebody wearing their own Wetlook could be part of this water performance without actually having to be wet.

Where does your work stand in relation to Feminism? 

The brands Wetness theory seeks to subvert the idea of shame of natural bodily fluids. By re-narrating their physical and philosophical context – a notion that is unapologetically on display through our Wet Script Mesh collections, with poetic scripts, such as “Cries in Public”, “Holy Water, Sea Water”, “Wetness”, digitally printed onto the surface of the mesh garments – our mission aims to inspire the wearer and act as subtle reminders in the performance of their everyday life to embrace their wet self.

Through our work we aim to create a new narrative around bodily fluids and the female body, a subject that often remains taboo in mainstream media. We want to make women feel comfortable and empowered in their natural self, something which we are conditioned and told through the media to change and mould into what society views as the “ideal” vision of a woman. It feels very sanitized and stirpped back, “if you cry in public, you must hide it, if you breastfeed in public, you must hide it”.. There is a  censorship of our bodily waters: the fact that we are wet, the fact that we come from water is something to be hidden. Shame is a self-inflicting punishment. This research, which has resonated with a lot of other people, is to this day a personal healing journey.

Your work also penetrates the realm of performance, how does such practice enable you to spread your voice?

I knew I loved fashion, but I was also very interested in performance art, theater and film, and I wanted to acquire skilIs that would develop my artistic practice and bring new viewpoints and inspiration to my fashion education. I did my first degree in Performance Design and Practice at Central Saint Martins. When I graduated I continued onto the Masters in Fashion Design Womenswear, and that was where I really combined all my skills and interests into one practice: couture fashion practices, textile development with performance, sustainability and film.

Both performance and art are so important to my work and creative practice. I am very involved in my work: it is something very personal to me. The relationship between model, designer and viewer is very interconnected, that’s why I always take part amongst the performers in my shows, exploring my vulnerability and body expression, alongside their exploration. Through these intimate moments, and the overcoming of shame, I can really tap into my creative side, and create work that comes from a deeper place. Work that is authentic to me and my experience. For us, a garment worn with intention and connection to a deeper emotional message, is one that will resonate and last with the consumer.

At DI PETSA, we are working on many different creative projects aside from the RTW collections. We recently launched a book, titled WETNESS: A Script of bodily Fluids, which I wrote and also illustrated. The book consists of 7 chapters exploring 7 bodily fluids: Saliva, Tears, Breast Milk, Vaginal Fluids and Semen, Sweat, Blood, and Urine. The writing is a merge of scripts for a filmed performance and poetic text which aims to create an alternative narrative for bodily fluids.The book includes direction notes, rehearsal exercises, diary logs, and fashion illustrations offering a behind the scenes eye to the Wetness concept and the performance work at DI PETSA.

We also run monthly Wetness Workshops that allow our audience to deepen their connection to water at large, and the connection to our bodily waters.

What is the highlight of your SS21 Collection?

The highlight piece from the DI PETSA SS21 collection for me was the Gold Embroidered Breastfeeding Corset and Wrap Skirt. The embroidery technique was inspired by an ancient greek ritual dress often used to decorate Greek Orthodox Priest wear – traditionally worn by males – but created, and passed through the hands of women. I liked the idea of subverting this by applying the technique to a womenswear garment.

What do you hope your audience to perceive from your work?

I hope the work at DI PETSA inspires our audience to embrace their Wet Self. To find intimacy in becoming comfortable with their natural self and their fluid expressions of wetness. The Wet Script garments are a very useful performance tool for when you get out of centre, or when you want to dedicate your day to Wetness and to coming back to the home self – the sea. It can be very beautiful to just look down your chest, and read excerpts of a script that re-aligns you to your own self. It puts you back into the performance you choose to create, and not be so affected by what is around you. A wearer-performer, that’s the way that I perceive it. Someone who puts an intention forward when they wear a Wet Script garment, and chooses to connect with it on a deeper level.

What are the next steps you would like your brand to follow?

Craftsmanship and sustainable design is important to our brand, and something we want to continue to evolve within our design process in the future. We have recently started to work with a local group of Women in Athens for a special Ancient Greek embroideries series. We want to continue investing in community driven projects like this. As the scale of our production grows, we hope to employ more women. In the future, we would like to run teaching classes within our studio, to ensure the embroidery skills continue to be passed down to younger generations. We want to develop collections that are consciously designed, with investment in sustainable materials and innovative ways of designing, looking at methods of upcycling and repurposing

Neels Castillon

Film director and photographer Neels Castillon on cinematic visuals

For Neels Castillon, authenticity is integral to his role as a film director and photographer, especially, as he explains on the phone from Paris, in an age of fake news. The dissemination of falsified and fabricated news reportage may not have a direct connection to Castillon, whose clients include Lacoste, Hermès and the French singer, Angèle, but his contention lies with the prevalence of artifice. He sees his role as navigating a balance between capturing the feeling that cinematic visuals can provoke, whilst simultaneously resisting the artificiality those same visuals can carry. There is perhaps no better example of how Castillon meets this feat than in his production company, Motion Palace’s, advertising campaign for kitchen manufacturer, Schmidt. The premise of the advertisement was to have one of Schmidt’s kitchens appearing on a cliff face, demonstrating the brand’s functionality and adaptability. On seeing that the brief was to shoot in a studio with a green screen, Castillon responded that it should be shot for real in the Alps. The ensuing advertisement, and supplementary documentary about the process, are jaw-dropping to watch, as mountaineer Kenton Cool makes himself breakfast in a fully-working kitchen, 6500ft above ground. Castillon refers to the experience as a ‘cool adventure’; the team involved stayed in tents for fifteen days, hiking their way up to the cliffside, and creating an entirely new structure to support the camera from above.

It is through commercial work, like the advertisement for Schmidt, that Motion Palace is able to pursue its more artistic endeavours; ‘It’s in the DNA of my company to produce art stuff with the money we make,’ Castillon explains. As a result, Castillon was able to realise the F Major music video for the neo-classical pianist, Hania Rani, in Iceland earlier this year. 

Filmed in a remote location, Hania is seen playing an open-front upright piano – an approach which visually encapsulates the artist’s fascination with the mechanical, organic possibilities that the instrument affords. For the video, Castillon worked with the choreographer, Fanny Sage, and the dancers Mellina Boubetra and Janina Sarantšina, whose interpretations of Hania’s ethereal performance is captured in a single sequence shot. The camera work signals Castillon’s commitment to striving for authenticity; ‘The concept was, how can we translate music that never stops, and keep up this pace?’ So, the camera doesn’t stop either. It was important, too, to translate the sensation of freedom that comes both with Hania’s music and the dancers’ movements – something that the film’s location allowed for. ‘I want to celebrate nature,’ Castillon explains, adding that he strives to capture how a landscape can be inspirational, whilst resisting the urge to just create picture postcards of the scenery. The backdrop of mountains and black sand in F Major have the potential to be just that; awe-inspiring and spectacular in itself. But, as the chilling wind that entraps Hania and the dancers in the video confirms, the logistics of F Major were anything but straightforward. ‘As you can see, there was an ice storm,’ Castillon points out; ‘It was very cold, like minus seven degrees. We rehearsed a lot before but, on set on the beach we only had three takes because of the light and the weather.’ Not only was the filming testament to Castillon’s approach to taking on a challenge, but also his dedication to fully realising the potential of the performers he works with. 

Castillon discovered Hania Rani through her record label, Gondwana Records: ‘I like pretty much all the artists they have in their roster, so when I listened to her first album (2019’s Esja) I was totally in love.’ At the time Castillon reached out to Hania, she was writing her second album, Home, but she had seen Castillon’s 2017 film, Isola with the dancer Léo Walk, and wanted to work together. Their collaboration was postponed to allow time for Castillon to raise money and for Hania to complete the album. This time also gave Castillon the chance to work out the concept for their work; ‘I listened to [F Major] maybe 200 times before coming up with the idea.’ He was also keen to ensure he attended every rehearsal and discuss the concept with the dancers; the process is ‘almost a co-creation,’ Castillon explains, like ‘ping-pong.’ It’s a constructive and collaborative process of back-and-forths to find a way that Castillon can capture the performance in the best possible way. His work with Hania may have been a while in the making, but that seems to be the case with a lot of Castillon’s collaborations. 

Stills from Hania Rani’s F Major music video

There is a sense, talking to Castillon, that he uses his films to capture the creative endeavours of those he knows and admires – and in turn, to introduce them to one another in the name of collaboration. That was the case for last year’s short film, Parce Que, featuring the painter, Inès Longevial, and Léo Walk. Inès, like Hania after her, had seen Isola and was keen to work with Léo who, similarly, loved the painter’s work. Castillon had known Inès for a number of years previously and was waiting for the perfect opportunity to work together, which Parce Que would be – but it took ‘almost a year to find a time when [Léo and Inès] were both available.’ The idea was to combine painting and dance together, but Castillon was wary of avoiding the pitfalls of an ‘arty cliché’. With Serge Gainsbourg’s song Parce Que as the film’s soundtrack, the dangers of doing something cliché could be high, but Castillon managed to pull it off. That success is demonstrative of the director’s integrity when it comes to understanding the performers he works with. It was important that the location choice for Parce Que would be able to accommodate Léo’s dancing, which, as he explains in reference to Isola, requires a smooth enough surface to allow for some of the breakdancing moves. As the film, which tells the story of love and, eventually heartbreak, progresses, Léo dances on a six by four metre painting that Inès is depicted as working on; Castillon’s way of combining the creative skill of both collaborators, and avoiding the cliché of something ‘that has already been seen before’. 

Léo Walk on the set of Parce Que

Inès Longevial on the set of Parce Que

As with the Schimdt advertisement and the F Major video, Parce Que shows that Castillon is a master at pulling of impressive operations. ‘It’s what I love,’ he enthuses, ‘sometimes you have a crazy idea like, “What if Léo dances on a big painting?” And one year later, you are shooting it. Like, okay – it’s worth it.’ A special frame was made for Inès’s painting, which was kept in four parts in a friend’s shop in Paris because, as Castillon explains, ‘the apartments are very tiny’, before being transported to a secret location in the South of France for filming. A delipidated castle near Biarritz was chosen in part because the location reminded Inès of her childhood and also because Castillon liked its uniqueness. It had been designed by a woman at the turn of the twentieth century, who had taken inspiration from far and wide including, amongst other references, Versailles. Castillon is careful not to disclose the exact location of the castle because of the fragile state that the building is now in; the team spent two days clearing the site of detritus before filming and filmed quickly to cause as little damage as possible. There is, then, a sense of nostalgia that infuses Parce Que – a longing for lost love, a reminder of childhood and memory of times gone by. 

Personal connections prove important to Castillon, perhaps another explanation for how he avoids clichés. During the location scouts for Isola, it occurred to Castillon that he knew exactly the place to film. Castillon grew up in Sardinia; he remembers a deserted building near a beach he used to frequent with his grandmother, which would become the ‘perfect place’ to film. He describes the place as surreal, the light there reminding him of an Edward Hopper painting. The experience of watching Isola feels similar to viewing a painting by Edward Hopper, too. To see Léo perform, at first refracting the haze of the summer sun and, later, his movements lit up by the warm glow of sundown, it is possible to feel connected to him in his solitude. Isola grants the opportunity to be close to Léo precisely because Castillon is conscientiously aware of the viewer. One of the director’s earlier videos, La République du Skateboard, came from the desire to capture a scene close to Castillon’s heart. As a skateboarder from the age of ten, Castillon started making skate videos using filming techniques common to the scene, ‘fisheyes, long lens – pretty dirty stuff.’ But, he decided to make a film that was more cinematic, taking influence from the classic movies that helped him learn the filming techniques he employs today. The film, about skateboarding and, skateboarding in Paris in particular, was envisioned as something that anyone could watch. The result is an ode to the scene and the city, beautifully shot, as would be expected from Castillon’s work, and accessible too. ‘I didn’t want to make something that only speaks to experts,’ the director explains. ‘I wanted to translate it in a way that is universal so that everyone can watch and understand why it’s beautiful.’ That same philosophy is applied to dance; ‘I’m not interested in making dance videos that only a few people can understand’, Castillon says of his approach. Rather, he wants to ‘find a perfect balance between the popular and the artistic.’  

At its core, Castillon’s role as a director could be understood as transforming his fascination for performers into nuanced films that combine a highly cinematic approach with a deep respect for artistic craft. He says that he is fascinated by artists like Léo Walk and Fanny Sage, and this fascination inspires him to tell their stories. It’s somewhat telling that Castillon describes himself as someone who ‘cannot create a whole universe from nothing’. Rather, he thrives on the collaborative process that comes with the way he instinctively works. Just as he brings up fakes news as the anthesis of his search for authenticity, Castillon describes a ‘kind of boredom’ that comes with the saturation of content on platforms like Instagram and Netflix. He is resolutely not interested in making films that have been done before. That said, Castillon’s upcoming release sees the director return to Iceland with Fanny Sage for a second film; the music is by the French artist, Awir Leon, who, not surprisingly, Castillon claims to love. He describes the short film, called 間 (Ma), as ‘mind-blowing’ – and it’s a project that he seems immensely proud of. When it premieres on June 29th on Nowness, it’s more than likely worth watching.  

Muda Architects

“preserving and staying respectful to the natural environment”

Garden Hotpot Restaurant designed by MUDA Architects is located in the Sansheng Township in the suburb of Chengdu, China. Surrounded by a lotus pond and nestled in the midst of a eucalyptus forest, the building’s unique design reflects the beauty of the natural landscape and pays homage to the established traditions of hotpot culture – the area’s traditional cuisine where a simmering pot is served at the table.

Originally founded in Boston in 2015, MUDA Architects have set up offices in both Beijing and Chengdu. The studio’s aim for the Garden Hotpot Restaurant was to gently integrate the site with the surrounding environment, creating a leisurely and peaceful dining experience. The suburb’s warm climate makes its location ideal for visitors, and Chengdu’s unique natural features made it the perfect setting for the architects to generate an interactive space.

With no external or internal walls, MUDA decided to construct the restaurant out of a series of pillars and boards to blend the building in with the surrounding woodlands, allowing it to gently integrate with the site. The building’s canopy skirts the body of water, curving organically and seemingly in response to the landscape, replicating the shape of steam and smoke of hotpots diffusing into the air, further blurring the boundary between the building and nature.

The overall aim of the design was to minimise human intervention and enhance the interaction between the guests and nature. NR speaks with the architecture studio to learn more about their approach to sustainability and design.

The restaurant is located in the Sansheng Township – what were the advantages of working in such a suburban area?

The natural environment of the suburb is incredibly beautiful and peaceful. Its also very close to the city, so visitors can reach it easily.

How did you decide to integrate hotpot culture into the design of the restaurant?

“Hotpot” is the best representation of the leisurely spirit of life in Chengdu; so we thought it best for the design concept of the restaurant to echo this culture. We drew inspiration from the dense smoke rising from the boiling soup of the hot pot to create the free-flowing curves of the building.

How do you feel the project reflects and respects its surrounding environment?

When I first visited the site, I was deeply impressed by the breathtaking natural environment, with its tall eucalyptus trees and silhouettes of egrets skimming through the forest. To preserve the eucalyptus trees on the site, we mapped their locations so the building could curve to avoid the plants, preserving and staying respectful to the natural environment.

Did any other elements of the natural landscape inform or inspire the building’s design?

Inspired the trunks of the eucalyptus trees, we used white columns to support the roof, allowing the columns to integrate with the trees.

What was the process like when working with the natural environment – was it important for you to conserve some of the landscape?

Preserving the natural environment was a focus of ours. During the construction process, we shared with the contractor about the measures we were willing to take to help protect the natural environment of the site. We avoided large construction equipment and instead used manual operations.

Was bringing people closer to nature an important part of the project?

Absolutely. With the idea of paying the greatest respect to the natural environment, we decided to blur the architectural scale, leave out walls, and only use pillars and boards in order to let the building gently integrate with the site and to delineate the shape of the lake in a gentle way, so that visitors could experience the natural landscape close-up.

The features of your other project, the Xinglong Lake CITIC Bookstore, also interprets cultural traditions – is this something that you try to maintain within each of your designs?

The design concept of the Xinglong Lake CITIC Bookstore originates from the idea of “a book falling from the sky”, and the curved roof refers to the local traditional single-pitch roof. We aim to tap into each project’s locality and culture, and to incorporate that in a contemporary way into our design strategy.

What are some of the projects MUDA is currently working on?

The projects that are under construction right now are the M50 Art Hotel, Haikou Visitor Center and the TCM Museum of Pengzhou.

Credits

Images · MUDA ARCHITECTS
www.muda-architects.com

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