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Practice Architecture

«It’s this kind of interdisciplinary weaving together that is going to make change happen»

Founded in 2009, Practice Architecture is a London based firm adept at delivering various acclaimed cultural, community and residential projects. The firm has established itself as one that creates exceptional structures with a strong sense of place, and has a hands-on approach, getting involved from a design’s inception through to a structure’s completion, and help to curate both space and the activity it houses.

For their innovative Flat House project, the firm worked alongside hemp farmers and with sustainable methods of construction to construct a zero-carbon home in Cambridgeshire from prefabricated panels, all in just two days.

Their smaller scale Polyvalent Studio project was created within the parameters of the caravan act, meaning in most contexts it does not require planning permission. It was designed by students from London Metropolitan University and constructed within just 12 days, exemplifying the possibilities of low embodied energy design and the benefits of a collaborative working process in the industry.

Practice Architecture is currently working with food growing workers cooperative OrganicLea in developing a 10-year plan for the expansion of the infrastructure at their main site Hawkwood. The project will deliver substantial new educational buildings and volunteer spaces alongside a large community hall and kitchen, and the project will be built from natural materials as a self-build, working with the volunteers on site.

NR Magazine speaks with Practice Architecture to learn more about these projects, how they incorporate sustainable methods into their practice, and their ethos as a firm.

What inspired you to start working with cultural and community projects?

We started making things in London in a very informal way. We worked a lot with our peers and what we were doing was really part of a broader DIY culture within our community. In the absence of institutions that spoke to us, we made our own spaces in which to explore our own culture. This kind of work was only possible under the provision of it being temporary, but serendipitously, almost all the places we built in this era are still here.

We made our buildings in a very hands-on way, going on site ourselves, with friends and volunteers to build a project and used very basic tools and equipment to do so. This experience continues to feed into the work we do now, our understanding of materials and the way we design with others.

More designers are using hempcrete at the moment, and I’m familiar with artists using it on a small scale with pottery and sculpture, but nothing like on your Flat House project. What was the process like when building with this material on a larger scale?

The process began with the drilling of the seeds in the 30 acres of field that surround the house.  This was overseen by Joe Meghan, a hemp farmer who had supported Steve Baron the client and founder of Margent Farm in getting a licence and specifying the appropriate subspecies of plant.

Hemp is a very resilient crop, with long tap roots that help to rehabilitate and condition soils that have been degraded through industrial farming practices. It has a short growing season of 3-4 months, after which we were able to harvest the seed and stem and process it into usable oil, fibre and shiv (the woody core of the stem).

The project makes use of each element of the plant, with the oil being used by Margent Farm in health and body treatments, the fibre being made into a cladding and the shiv into the hempcrete insulation. Each element of the plant went through a different process, with the fibre being felted and blended with a sugar resin and the shiv being chopped and mixed with a lime binder.

We designed a cassette-based construction system using structural timber with hempcrete to form an insulated panel, refining the construction details with Oscar Cooper from Lignin Builds. The panels were constructed in a factory and dried before being brought to site and lifted into place over two days. The cladding was made a few miles down the road with the impregnated hemp fibre matt pressed to form corrugations. The cladding is very easy to work with as it’s light and can be cut using a simple hand saw. We were lucky that with so many elements of experimentation, everything went very smoothly, and the building came together as anticipated.

Aside from sustainability, what were the other aims and inspirations behind your Flat House project?

We wanted to demonstrate how, what are often thought of as traditional materials, can be applied in a very contemporary way using the latest construction technology. The project celebrates the simplicity of its construction and how few materials went into making it. The key thing with Flat House was not just to develop a building, but to develop a whole system that could be replicated at scale across the country.

The project has led to the establishment of Material Cultures, a research organisation that explores natural materials in the context of offsite construction. Could you talk a bit more about that?

Yes, Material Cultures is now doing the work of scaling up these ideas and applying them to large scale housing and commercial projects. We are working with a variety of clients and housing developers – people who are interested in doing things differently. Alongside this, we carry out research projects with a number of universities, developing full scale mock-ups and looking at the broader cultural context of the work we do.

Material Cultures is exploring how regional specificity and a relationship to regenerative agriculture might shape the evolution of new housing typologies. The low carbon construction industry is still relatively embryonic, which means working across many fields and disciplines simultaneously to make things happen. That’s why we are really excited to be working with Yorkshire and the North East and ARUP to develop a regional strategy for a transition to a bio-based construction economy.

It’s this kind of interdisciplinary weaving together that is going to make change happen.

What does collaboration mean to you as an architecture firm?

For us architecture has always been as much about process as it is about built form. The design is material and construction led, which means really understanding how something is put together. 

«Each project is an opportunity to connect with different disciplines and expertise, to learn and test something.»

We have been really lucky to have amazing long-term collaborators such as Henry Stringer – one of the most inventive makers of things – and Will Stanwix who has over 20 years’ experience of working intuitively with natural materials.

We generally make places directly with the people that use them, whether that be through getting everyone on site during the build or developing genuinely engaged co-design processes.

How do you go about balancing space and intimacy with a project?

We are really interested in spatial qualities and the different ways in which we are acted upon or made to feel by a building. We look to create balance, often pairing close and intimate spaces with more open ones. Material plays a large role in this. Arriving at the Straw Auditorium project in Bold Tendencies you move from the harsh open floor plates of the concrete carpark into an intimate womb like space, enveloped by the tactile warmth and smell of an organic material.

What inspired you to work with cellulose-based materials for the Polyvalent Studio project?

The Polyvalent Studio project was developed with David Grandorge and students at the London Metropolitan School of Architecture. The project was a continuation of Practice Architecture’s work exploring natural construction at Margent Farm and shares a lot of the material technology developed with Flat House.

The building is designed within the caravan act meaning it can be moved in two independent modules and that it could be built without planning permission. It touches very lightly on the ground with timber footings that penetrate the soil line. These are made from Accoya, an acetylated timber product that can far outperform other timbers and represents exciting opportunities for the substitution of traditionally high carbon materials in exposed areas.

The studio was designed and built by students at London Metropolitan School of Architecture. What was it like working with students and completing the project in such a short space of time?

Building the studio together with the students was a really amazing experience. They brought so much energy, passion, and commitment. It is mournfully rare for architecture students to get an opportunity to use their hands and build things at scale.

«Building things is one of the most direct ways to learn how to design things, and the lack of genuine understanding of construction by architects is what leads to many tensions between professions.»

This project was established within the context of your research into natural materials and low carbon construction techniques like with Flat House. What other kinds of innovative solutions to sustainable construction are you hoping to work with?

We are always looking to learn about new materials. Currently this means exploring innovative straw and mycelium construction and looking at the role of chalk within structural and civil engineering projects.

With the theme of this issue being Identity, I’d love to know how you feel the firm incorporates sustainability and education into its identity.

For a long time, sustainability was something we did by default, but we didn’t really talk about it or have a way of articulating what we were doing. We saw our work as predominantly socially driven and about process – and the architecture and materiality as a means to an end.

It’s been interesting over the last few years to begin redressing and articulating an underlying intentionality behind our approach to how things are made. Underlying the design is a deep concern for how the things we make fit within a broader cycle and ecology of things. Where do the components come from and where do they end up? How can we be resourceful and responsible? It’s been great to begin to articulate these things and situate what we have been doing within other conversations around things like regenerative agriculture and the logic of global supply chains.

How important is adaptability to you?

We want to make buildings that can respond to their users. This means they need to be able to adapt and evolve. You can design in a way that either makes this very difficult or enables it. By keeping structure exposed and close to the surface and making the construction legible, it empowers residents and users to add, change and adapt.

Working with a food growing cooperative, your Hawkwood Plant Nursery project also champions natural materials and community collaboration. Could you talk a bit more about the aims for this ten-year plan?

It’s really exciting to be working on a number of large-scale food growing projects in London. These kinds of spaces are so important and so different from other types of green spaces such as parks.  They offer the opportunity for a genuine connection to soil and to land – one that is mutually nourishing and that brings you into contact with most important natural processes that we all depend on like the water cycle, photosynthesis, composting and soil formation.

Hawkwood and the other Market Garden City project Wolves Lane are leading the way in setting a precedent for socially and community focussed food spaces. We are looking to embed genuinely circular principles in the project, working with the resources available on site and integrating locally sourced natural materials wherever possible. The principal being that anything we are bringing onto the site can ultimately return to those natural cycles itself, in the form of mulch and compost.

Credits

Images · PRACTICE ARCHITECTURE
www.practicearchitecture.co.uk

Isamu Noguchi

«to be hybrid is to be the future»

The art world, unfortunately, has a certain reputation for snobbery. Everything that is deemed as ‘art’ must, of course, be well thought out, aesthetically intriguing and completely unaffordable for anyone who isn’t part of ‘the rich’. Anything that is actually affordable for people who aren’t part of that income bracket is deemed as ‘low art’. Low art is defined as “for the masses, accessible and easily consumable.”

Over the years this definition has often been criticised alongside the common phrase “art for art’s sake” which was born from definitions like these and “is so culturally pervasive that many people accept it as the “correct” way to classify art.” Thus, it is rather surprising to see such definitions being alluded to in reviews of Noguchi’s exhibition at the Barbican as the artist himself was not a proponent of “art for art’s sake” according to Barbican curator Florence Ostende.

Japanese American designer and sculptor Isamu Noguchi was of “the most experimental and pioneering artists of the 20th century”. His exhibition at the Barbican displays over a hundred and fifty works from his career which spans over six decades and explores his life, work and creative method. The best way to describe him is a ‘creative polymath’ as his work straddled a multitude of disciplines.

The exhibition itself is on two levels and upon entering the space you are directed upstairs. This first section is divided into spacious alcoves and display different periods of the artists work. There is a slight feeling of disconnect here and one finds oneself peering over the railing to the floor below, which appears from above far more engaging. However, this part of the exhibition provides an important overview for those who are not so familiar with Noguchi’s work. It maps the artist’s collaborations with the likes of Brâncuși, Martha Graham and R. Buckminster Fuller, in addition to charting Noguchi’s activist work, protesting racist lynchings, America’s internment of its Japanese American citizens during World War II, and fascism.

However, it is on the first level that the exhibition becomes a real delight, a rambling hodgepodge of stone and metal sculptures and his world-famous Akari lamps that makes one itch to play amongst this minimalist wonderland. Noguchi was committed to creating accessible public art and playgrounds, or playscapes, were a fascination for him. He designed these playgrounds as a way to “encourage creative interaction as a way of learning.” Indeed this interest in play and playfulness is echoed in the exhibition’s main space.

The star of the show is certainly the Akira lamps handing like softly glowing space ships, seemingly emerging from the floor like some strange luminous creature and arranged in clumps like brightly coloured mushrooms. Noguchi designed them after visiting struggling post-war Japan as a way to revitalise the economy. He took the Japanese bamboo and rice paper lanterns and modernised them as a way to bring industry back to the war-torn country.

These lamps became popular in Britain in the sixties and are still available, albeit in a slightly changed form, in IKEA. Because of this they are instantly recognisable and have led to some likening the Barbican exhibition to a ‘high-end lighting showroom.’ However, this brings us back to the discussion of ‘art for art’s sake.’  As I wandered around the exhibition I was drawn back to childhood memories of visiting B&Q with my parents, (they were the only shop in my hometown that had escalators and thus was an infinitely entertaining playground). Playground is the keyword here, I was allowed to roam the aisle alone in delicious freedom and explore this wonderland of light, metal, wood and a multitude of other textures, shapes and materials. To my childlike understanding, all of this was art. Interestingly Noguchi’s philosophy was rather similar. In creating the Akari lamps he aimed to “bring sculpture to everyday households”.

In our current environment of late-stage capitalism, Noguchi’s quiet and thoughtful philosophy’s on purpose, sustainability and environment are perhaps exactly what the art world needs. He saw commercial forms of design “as a way of escaping the art market and working with more freedom and fewer constraints.” While we might criticise the society we live in unfortunately we must still exist within it, however Noguchi “believed in the idea that even in mass-production, individuality is still possible.”  We must adapt and innovate within the framework we have because after all, to quote the artist, “to be hybrid is to be the future.”

Credits

Images · Isamu Noguchi
Noguchi at the Barbican is open from Thu 30 Sep 2021 —Sun 9 Jan 2022. For more information visit https://www.barbican.org.uk/whats-on/2021/event/noguchi
 

Photos

  1. Portrait of Isamu Noguchi, American sculptor, the latter’s special assistant planner, July 4, 1947 in New York City. (Photo by Arnold Newman Properties/Getty Images)
  2. Bronze plate
  3. Noguchi, Isamu (1904-1988): Humpty Dumpty. 1946. Ribbon slate. Overall: 59 ◊ 20 3\4 ◊ 17 1\2in. (149.9 ◊ 52.7 ◊ 44.5 cm). Purchase. Inv. N.: 47.7a-e New York Whitney Museum of American Art *** Permission for usage must be provided in writing from Scala.
  4. Terracotta and plaster

DGN Studio

«Light is always the starting point for all our projects»

Founded in 2016 by Daniel Goodacre and Geraldine Ng, DGN Studio crafts customized objects and spaces informed by utility and the context of their surroundings – an approach to design that is instilled with a deep sense of care and attention to detail. The architecture studio aims to enhance the everyday living experience of their clients, and advocates for a carefully considered use of materials. 

The studio’s 2020 Concrete Plinth House project is located in the London borough of Hackney, where a dark Victorian semi-detached house has been transfigured into a sleek and leisurely brutalist-inspired home. The terrace is grounded on a dense concrete base, yet feels light and serene, featuring clean, minimalist surfaces. Commissioned by a young couple to transform the house into a modern family home, the project extended and opened the property to include lighter-touch renovations that show off the beauty of the materials used, such as concrete benches and wooden beams, all working in a simple aesthetic and functional harmony.

NR Magazine speaks with DGN Studio to get a deeper insight into their design values and to discuss the details of the project.

For this project you were tasked to create a versatile and leisurely space – what initially sprung to mind when you began to conceptualise the house? 

Making a space that could accommodate gatherings of different sizes seemed to require a degree of flexibility. We had conflicting thoughts at the outset. We wanted to make a space that could be used in different configurations, but also a desire to create something with weight and mass that felt very firmly grounded in the site. 

In the end the flexibility was achieved not by moving things around, but from being able to occupy the edges of the space – the steps, perimeter walls and benches which provide lots of options for how they might be used. This allowed us to really explore the feeling of permanence created by these various concrete surfaces and plinths. 

We also had an early idea about the timber frame as a kind of screen or filter between the interior and exterior spaces which in this instance seemed a more helpful concept than that of placing windows in a wall. 

What was your approach to working with the original features of the house? 

We wanted the new addition to resonate with the existing house in a subtle way, such that it could have a definite character of its own. 

The best rooms in the existing house had a tall proportion and we liked these spaces as distinct rooms that suggested specific purposes or activities. We wanted the new spaces and layout to maintain this feeling of a series of rooms while also opening up long views throughout the house, pulling light further in and creating a better flow through the spaces. The level changes in the floor and ceiling help distinguish the different ‘rooms’ of the new space. 

We paid attention to the details of the house such as door handles, window furniture, and curtain rails and commissioned Dean Edmonds to design bespoke pieces that sat comfortably in both the new and existing parts of the house. 

The sash windows running along the side elevation are a nod to the original glazing and add to the resonance between new and old. 

Were there any influences for the project? 

There is no overarching reference point – there are loads of influences that come in at different points of the project for specific reasons. Mostly it is about identifying a particular atmosphere that is right for the space. 

Developing the project is about navigating a course through the different parameters that emerge at each stage – starting from conversations with the client about their lives and desires, to their budget, planning restrictions, and then developing the details of how the building is put together with the skilled craftspeople who actually make it. All this time we are trying to hold onto that desired atmosphere and make sure that this still emerges at the end of a very long process.

You can really sense a harmony and a celebration of materials with the project- was this something that was particularly important for you? 

Absolutely – the material palette is really the stuff that the building is made from (predominantly oak and concrete). We were keen to keep the number of finishes relatively limited, and for the different materials to contribute to the serene atmosphere of the new space. 

We generally favour a relatively subtle material palette not because we don’t love colour, but because we tend to find that colour comes best from all the life that takes place inside the space rather than from what we have designed. The building is not the main event! 

How did you go about prioritising light and space with the project, especially in an older building and a tight urban site? 

Light is always the starting point for all our projects. How the sun moves around the site and how to choreograph spaces in relation to this. 

Extending a house can create problems with light due to the resulting depth of the plan so it’s really important to consider how the existing spaces will be affected. As a result, we have opened up views through the house so that you can see the garden from a number of locations and pull in as much light in as possible. There is also a considered contrast between light and dark spaces passing through the dark snug that sits between the living room at the front and the kitchen/dining room at the rear enhances.

We were also very conscious of not overexposing the interior, and the positioning of the glazed panels in the extension was carefully considered to get the balance of lighting right and to prevent the feeling of being in a goldfish bowl.

Were there any existing structures or materials that influenced the design? 

There’s a whole library of projects floating around in our heads – the ones that rise to the surface will depend on the client, the brief and the site. We also try to resist becoming diverted by all the things we’re looking at and trust our intuitions which are of course built on all the things we’ve seen and appreciated. 

How do you get inspired when starting a new project? 

There’s so much to draw from in any new project, no matter how small it may be – every site has its own history, and every client has their own unique story – trying to get under the surface of how the clients live (or would like to live) is really important and provides lots of starting points. 

We’re also really inspired by the city we live in and how it has developed over the centuries – just a bus ride through it is enough to generate a whole raft of ideas. Of course, inspiration often comes in more oblique ways through art objects, music, books, landscapes…

What’s your usual process in developing a design concept? 

It always starts with a plan and lots of sketching to try and explore the intuitions that we have about the project. From there we like to try and get as quickly into making models as we can – often digitally first, but we always like to make physical models as well. So much is discovered and can be tested in the making of them, and they always resonate well in describing ideas to clients. 

Throughout the process we also like to have workshops with clients – sitting together around a table and discussing the ideas – the project is always a collaboration, and this is fundamental to the way projects develop.

DGN Studio is currently working on a number of residential projects across London, as well as designing and making furniture and interiors.

Credits

Images · DGN STUDIO
www.dgnstudio.co.uk 
Photography · NICK DEARDEN FROM BUILDING NARRATIVES

Collectif Scale

«We don’t have the pretense to guide people younger than us, because we can also learn a lot from a new generation, born « connected »»

Rods of light twirl and twist, a line of hula hoops loop around each other in a mesmerisingly technical dance, a gallery space is transformed into a kinetic universe of projected images, all to hypnotic soundtracks of electronic and classical music. Collectif Scale is a group of artists and technicians based in Paris who pool their respective knowledge and experience to create cutting-edge augmented installations. Since their beginning, they have “questioned the links between music and the visual, light and architectural design, entertainment and contemporary art, nature and the future, man and machine.” They seek to provide the answers to these questions through their installations. NR Magazine spoke to the collective about their practice.

Your CODA installation has been described as ‘the ballets of robots’. How do you feel about this description and do you think it’s accurate. 

The starting point of CODA was to work around with the idea of a choreograph of lights and create a piece like a dance show or a ballet, where we would replace the body of dancers with robots and light. But even if many people see in CODA a reference to pop-culture, such as Star Wars or video games, our first idea was to produce a ballet of lights, more than a ballet of robots.

You state the collective does not individually define themselves as artists. What do you define yourself as?

Scale is just the pseudo of a visual designer and this designer happens to be a collective of friends.  As we produce different kinds of installations, from scenic scenography for live shows to pieces for art exhibitions, we don’t like to describe ourselves as artists but prefer to consider ourselves as creative technicians or just scenographers.

You have said that the current health crisis has complicated presenting to the public. Would you consider making outdoor installations? 

Since the crisis, most of the festivals or productions try to match with some new rules (outdoor exhibition, outdoor festival, etc…) In order to continue showing installations, we have just finished our first outdoor and waterproof installation. We also have decided that our future installations must be outdoor compatible in any case.

Do you draw inspiration from other artists or creatives when conceptualising your work? 

Not really. Most of the artists and collectives are connected, like us, to these social networks, so we can see what is produced all around the small world of new media art. When we are looking for a new idea, in general, as much as possible, we try to imagine something that has never been produced. In the end, we can say that the work of the others allow us to create new things because we don’t want to reproduce something existing.

What was the most difficult project you worked on, what are some of the challenges you faced and how did you overcome them? 

CODA was probably the most challenging project because it was our first project using motors. After 10 years of using video and LEDs, it was quite difficult to appropriate a new medium. Using motors, bots and mechanics involved a lot of physical constraints (torques, gravity, collisions, kinetic, etc..) We had to work and learn a lot to produce CODA and be able to control robotic arms in real-time and on stage. It reminded us of when we were in school. You open a book, you read, you learn, you try, you experiment, etc…

In the end, CODA is a perfect synthesis of the last 10 years of learning and experimenting. Even if we had the idea 3 years ago, we could never have produced it before, because of our lack of skill and the accessibility to those robotic technologies. We are happy because it really marks the end of a period and the start of something new and very exciting. CODA is maybe our best cocktail of poetry and technology.

You have said it is possible to live with technology but not nature. Are there particular patterns or structures in nature that you reference in your work? 

When you’re using robotic arms like CODA, it’s a reference to nature because a robotic arm is a bad copy of the human body’s mechanics. Beyond this idea, we think that nature is, in any case, very inspiring. From an artistic point of view, nature always produces the most beautiful things one can see: a dancer will always be more beautiful than a robot, an eclipse will always be more impressive than a projector.  From a technical point of view,  physics, mathematics and sciences are there to explain and decode to us how nature works, because nature is always more advanced than human knowledge. We feel it’s natural to draw inspiration from nature more than other artists, and also there’s no problem with copyright.

You mention the group’s love of video games and that there is a level of interactivity between your work and the public. Do you have any plans to create fully interactive, game-like works in the future? 

For many years, we’ve talked about the idea to produce an art piece that looks like a game, including levels, gameplay, etc… We still haven’t found the right idea but we’re working on it. More than video games, we are also very inspired by roller coasters and amusement parks. It would be a dream to customise a roller coaster, to make it interactive and for it to become an art installation.

What was the most exciting project you worked on as a collective and why? 

In the beginning, each new project seemed more exciting than the previous one haha. It’s only after several months that we realise if that one project was really exciting or not. The most exciting one was probably when La Gaité Lyrique, a famous place for digital art in Paris, asked for us to produce an entire exhibition, our first one, in 2014.

Do you have any advice for young creatives looking to create ‘augmented art’? 

We are still young ;). We don’t have the pretense to guide people younger than us, because we can also learn a lot from a new generation, born « connected ».

Are you working on any projects at the moment and do you have anything planned for the future? 

We have just finished a new installation the last week. The tours, festivals and exhibitions seem to be starting again in few weeks so we will probably be on the road once more, and will try to show something in real life.

Fabian Oefner

«discoveries in science and technology have always been a catalyst for the arts»

Destruction and creation go hand in hand in Swiss artist’s Fabian Oefner’s work. Everyday objects are sliced up and then reconstructed in resin or placed between the pages of a book, allowing the viewer to see the secret inner workings of a Nike shoe, a voice recorder, a camera and so on. Sports cars appear to have been caught mid-explosion, with cogs, gears and screws floating in chaotic unison, but are instead the combined product of hours of individual photographs. Drones map out the changes to a glacier over the last hundred years in eerie long exposure photographs. Oefner’s work straddles the so-called divide between art and science highlighting the interconnectivity of the two subjects.

You are most well known for combining science and art in your work, but do you not think that all art requires an element of science and vice versa? 

Absolutely. To be quite honest, I always found it strange to be identified by combining art and science. To me that’s the most natural thing. If you look at the history of art, the combination of art and science has always been there. Da Vinci and Michelangelo’s close studies on the anatomy of the human body allowed them to create their masterful paintings and sculptures, Vermeer’s use of a camera obscura resulted in these marvellous compositions of his, etc. The list goes on and on.

«I believe that discoveries in science and technology have always been a catalyst for the arts.»

How did you decide on the objects you used in Heisenberg, you mentioned that they were all connected to memory but was there any other criteria you used to select them? 

Memory definitely has been the most important deciding factor. But I also have to add that the series is not done yet, those are just the six initial objects. I would love to expand the series to about 12 sculptures. Objects that might be included are typewriters, a violin, the first Mac computer and a Moog synthesizer.

Much of your work requires hours and hours of time to complete. Do you consider the lengthy process part of the work, a kind of performance art as it were? 

That’s an interesting thought…one of my favourite quotes about art is one by Yves Klein who said: “My works are only the ashes of my art” I can relate to that. To me, the art is hidden somewhere in the process. But

«I think to a certain degree that process is manifested in the final sculpture.»

With your exploded car series you had the opportunity to work on a real life-sized car, have you ever considered working with something even bigger? 

I have, yes. I would love to create a Disintegrating image of a Blackbird SR-71, the fastest plane ever created. Since this plane is more than 30 feet long and the few surviving examples are all in museums. So the challenges to create the image are tremendous. But I guess that’s one of the reasons I want to and eventually will create this image.

What’s the most challenging project you have worked on and why? How did you overcome those challenges?

“Timelines”, my work on the changing landscapes in the Alps has been very complex. The technology to create these images is still in very early stages, so you have to be very flexible in adapting to what’s possible and what is not. Also, the environment in which these images were created was a challenge, high up in the mountains, during the night, with wind gusts at 100 km/h and snowfall. At this point, you sometimes question yourself why not choosing something simpler to do.

But in the end, those projects are always the most rewarding, the ones, where it’s just one obstacle after the next. But

«if you persevere and keep that vision of yours in front of you, then eventually you will succeed.»

What advice would you give to young creatives who have an interest in both art and science? 

To believe in their work. That it means something to the world, that you are creating it. And to not look left or right, worrying about whether their work is Instagramable or not. Sooner or later, you will find the right people, that will appreciate what you do.

You consider your practice as a form of modern archaeology and you mentioned finding a note in one of the cameras you deconstructed. Have you ever found anything else like this? 

I cannot think of something tangible right now like the note, but I often wonder about what the story of all those objects is, for example, the cockpit voice recorder. How many parts of the world has it flown over, what conversations between pilots it has recorded. It would be fascinating to know the answer to these questions.

Much of your work involves deconstructing and examining man-made objects, have you ever considered doing the same with forms found in nature? 

No, this is something I haven’t considered for my work. I use a different iconography than objects from nature to convey my ideas.

What was the artwork that you felt the most connection to and excited you the most? Why that one in particular? 

It’s the series of sculptures I am working on now, which are called “Momentum”. The objects will be published later this year. 6 sculptures that depict a moment in time in three dimensions. I loved them so much because they are taking everything I learned so far to the next level. I cannot wait to share them with you.

Credits

Images · STUDIO OEFNER
https://fabianoefner.com/

Atelier Caracas

«we consider it an exercise in design and investigation to see what can happen when you decontextualize architecture’s components»

Founded in 2015 by Julio Kowalenko and Rodrigo Amas, the Venezuela-based architecture studio Atelier Caracas explores a range of formal, aesthetic and cultural attitudes across the realms of architecture, furniture and fashion. The studio claims strong influences from found objects and pop culture and utilises them to craft captivating spaces that are charged with the energy of the city of Caracas. 

Submerging their visitors in other-worldly and carefully stylised spaces, Atelier Caracas works with a unique vision, emboldened with colour and personality that speaks to the passion and creative vision of the studio. 

NR speaks with Julio Kowalenko to learn more about the studio’s innovative projects 2020: A Spa Odyssey and Fun Maze.

You mention that Atelier Caracas operates as a platform that spans across furniture and fashion – how much do these elements inform your architecture?

We like to think of architecture as a medium through which we communicate our ideas towards contemporary problems. These problems could be related to anything, not necessarily just architecture. Although we’re both architects, we’ve always shared an affinity for fashion design and furniture – it’s an important source of inspiration for Atelier’s design process.

There is a sense of freedom behind fashion design and furniture that we envy (in a good way). This freedom trespasses the boundaries and formalities of the architectural practice and focuses on expressing ideas about social, political and cultural issues – we try to channel this in each one of our projects.  

Jan Kaplický once said “We don’t want to be fashionable architects, but we are interested in the idea of fashion”. That’s exactly how we feel.  

What would you say are the main influences from pop culture on your creative practice?

We embrace pop culture in a very Venturi/Scott Brown kind of way, in that we have a fixation with ordinary things. We like to state that our architecture doesn’t always come from architecture itself, but rather emanates from ordinary or simple things. Every time we approach a new design, whether it is a piece of furniture, a building or even a garment, we always have mood boards that are a compilation of images, sometimes very incoherent, but once forced to coexist on the same canvas something starts to appear – a new language, a new construction detail, a new possibility that might have once been thought as a flaw or failure.

80s Punk flyers, NBA logos, Mid-Century Venezuelan Architecture, Shiro Kuramata (among other design heroes); these are all things that for us, in terms of hierarchy, have the same weight as references when it comes to conceiving architecture. We like to think that things carry a DNA – whether that be a texture, a chromatic palette, or a certain detail of a building – that we like to extract and construct into our own universe.

«It’s a sort of clinical dissection of popular imagery as a design strategy.»

One of my favourite projects of yours is the 2020: A Spa Odyssey. What attracted you to Stanley Kubrick’s film or science fiction in general, and were there any other conceptual inspirations?

When we were asked to design the spa, we were told explicitly to “make something out-of-this-world”, we took that very seriously.

Immediately we started searching for and filing images related to outer space exploration and science fiction. NASA, Isaac Asimov, Akira and related cinematography became constant reference sources in our studio during the design process. It wasn’t long before we knew that 2001: A Space Odyssey would be the definitive reference pool for inspiring us during the development of the project.

The dissection of the film became a fundamental part of our design process, even to the point that the Spa’s name is a play on words. Studying Kubrick transcended into something greater, and we understood the project to be a succession of scenes that use colour, light and symmetry to engage with certain sensations and things the filmmaker applied in many of his works. Ever since we did 2020: A Spa Odyssey, we utilise this in all our designs. 

What was the process like when creating the furniture for the spa?

A tight budget and “outer space” artifacts didn’t seem to be synonymous at all. This led us to the idea of conceiving furniture made from ready-mades.

With the ‘other worldly’ theme we wanted the furniture to underscore and exalt the project’s narrative potential. Thus came about the idea of a ‘meteorite’ floating in space for the reception desk. Something heavy like a rock lightly posed and acting as a fulcrum disturbs the notion of gravity in space and throws the viewer off balance and out of the immediate environment, which is a very busy area of Caracas.

Our approach is particularly scenographic when it comes to designing space and furnishings. This project, with its obvious cinematic reference, was the perfect opportunity to test all our ideas about generating a narrative through design. 

Are there any subtleties of the design of the spa that you’re particularly proud of?

Something that pleasantly surprised us was the visual and spatial effect of the translucent plexiglass panelling. It gives off an indefinite boundary and a ‘spacey’ vibe to the massage cubicles.

Also, considering that the Spa is located in a particularly busy area of the city, we’re very happy that the project acts as a pleasant hermetic bubble, an airtight space isolated from the noise of the city and where the often-polluted environment seems to simply disappear. 

How much does the Venezuelan landscape impact your work?

Very much, in every single way. For us, Venezuela and above all, Caracas is an ever-present muse. Born in the 90s and growing up in the 2000s we’ve been through a lot of political and social turmoil. We consider this to be a formative and educational phase in our lives.

Living in Venezuela has taught us that good design has no limits when it comes to budget and scarcity of means. 

Understanding landscape as something that can transcend into a cultural concept, we’re very proud of our artistic and cultural legacy, and we seek to express that in our work. The presence of small gimmicks and intentional references within our projects (what we like to call architectural quoting) serve as small respectful homages to the masters of Venezuelan architecture. More than a ‘copy-paste’ kind of architecture, we consider it an exercise in design and investigation to see what can happen when you decontextualize architecture’s components. 

«We never did our post graduate studies, so this is also our way continuing to study architecture.»

Another design of yours that stood out to me was the Fun Maze. What were your aims and inspirations for the project?

Fun Maze is a motor therapy and rehabilitation centre for children with mental disabilities, so our main goal was to humanize the doctor’s consultation office, to eradicate the cubicle and use it as a way of promoting alternative ways of socialising amongst visitors. 

The idea was to create an infrastructure that transforms therapy spaces into lineal parks where parents, therapists, pets and children can reimagine how their bodies can relate to and interact with scale, light and space. 

In terms of inspiration, this project has two main references. First, we intentionally evoked the universe and code of forms in John Hejduk’s architecture, especially his exercises and explorations in Diamond House C, where a series of biomorphic volumes have a dialogue with an orthogonal space system, creating residual spaces for phenomenological narratives. And secondly, creating a covered boundary space with the dimensions of a long corridor immediately recalled the architectural work of our deceased professor and mentor Joel Sanz, especially his exercise on “El Techo de Sol/Techo de la Lluvia” (“Roof of The Sun/Roof of The Rain”), and his seminal project “Casa de mi Madre” (“My Mother´s House”).

How important was shape and colour when designing this space?

For us, colour and form held a key role in the design process. Having a space with no windows forced us to be precise about how we utilized natural light. The roof, the coloured biomorphic volumes and the terrazzo flooring were crucial in how sunlight enters the building and can then be reflected through the different therapy modules.

Since we were on a tight budget, we started experimenting with textures with similar materials. The whole project derives from variations of cement stuccos that take on different textures at different times of day under natural light. The sunlight hitting the interior walls generate a range of chromatic and sensorial experiences.  

The pastel colour palette was also used for both psychological and functional reasons. Through our research we found that bright colours boost creativity, productivity and self-awareness, and as a functional aspect, it helped to reflect sunlight and generate a fresh environment inside.

What’s next for Atelier Caracas?

We’re currently finishing a lot of projects that we’ve had under construction, so hopefully this year we’ll be publishing some of them on several digital and printed platforms. 

We’re also planning to launch our second furniture collection with design gallery Studio Boheme by the end of this year. We can’t reveal anything yet, but as a teaser all we can say is that it is called VENUS. 

Credits

Atelier Caracas was nominated for the Royal Academy Dorfman award in 2019. Their work has been featured internationally in Domus, Architectural Digest, Dezeen, Frame, Divisare, Vogue and more. 

Images · ATELIER CARACAS
https://ateliercaracas.com/

David Caon

«equally useful, simple and beautiful»

CAON is a multi-disciplinary design studio based in Sydney, Australia and founded in 2009 by David Caon, a graduate of Industrial Design at the University of South Australia. Specialised in industrial, transportation, aviation, product, graphic and interior design, CAON provides innovative solutions. From aircraft interiors, tableware to furnishings for the workplace and home, Creative Director David Caon has mastered the art of applying design thinking to industrial design across different disciplines. The CAON philosophy is simple: precision analysis and bespoke response lead to unique outcomes appropriate to each individual case. Collectively, they believe that in the right hands design has the power to heighten human experience and enhance quality of life.

NR delves into the studio’s projects and partnerships with the likes of Qantas airlines on multiple occasions (whether it has been or the airline’s tableware or its fleet’s interiors), the studio’s take on sustainability as well as their plans for the future.

CAON is a multi-disciplinary design studio specialising in industrial, transportation, aviation, product, graphic and interior design. Did you study anything related to any of these fields? Did you study product design, architecture or interior design?

I studied Industrial Design (product design) and commenced a masters of transport design which I left after about 3 weeks in.

Caon studio seems to be very focused on industrial design. What led you to create your own practice? What is it that you are exploring or tackling with your work?

My ambition in the early days of my career working for designers was always to one day have my own studio. I spent my initial years working in Europe. Once I returned to Australia, I decided to realise my goal after working for a large multinational architectural practice. I realised that I liked being part of a smaller, more familiar unit. My focus is to create designs that are equally useful, simple and beautiful. I’m trying to create things that avoid trend and thereby stand a chance of being timeless. You can’t create something that’s timeless, you stumble upon it by chance, which I kind of like. But you can try for it.

This is not the first time that CAON is doing projects for Qantas Airlines (for instance the Qantas Airlines Economy Seatings and the interior of Qantas A380). How did the collaboration come about? As a designer, do you enjoy doing collaborative works?

I’ve worked with the airline in some form since about 2003. My first introduction was whilst working in the studio of Marc Newson. Once I started my own studio, they were almost my first client. So there has been a wonderful consistency and evolution in the relationship. As a designer, having a long term collaboration with a client is a wonderful thing, and in some ways a bit old school. When it comes to new projects, it means that we are already on the same page, speaking the same language. The brand also means a lot to me, it’s been such a big part of my career for so long. I want them to do well out of every collaboration. 

The colour palette and material palette both feel very relaxing and wellness focused. Was this something you wanted to make a point of? Travelling does take a toll on the body but well- designed spaces can heighten human experience and enhance quality of daily life and it feels that the Qantas First Class Lounge Interior in Singapore has achieved that. How did the collaboration with Akin Atelier unfold?

I try to limit the interior design projects I take on because I’m very detail-focused which isn’t necessarily efficient when designing spaces. My general design approach is guided by industrial design practice, so I’m quite aware that I’m biased towards smaller scales. I know its best if I collaborate with designers that are able to take a broader view. The collaboration with Akin was born out of my friendship with Kelvin Ho, who is the director of Akin Atelier. These projects are important to Qantas and I want to make sure they are as good as possible and as enjoyable as possible, so bringing Akin into the project ensured that and also meant that I had a sounding board. The feeling we have tried to create was a conscious decision to make the space feel more like a sophisticated lounge room, part Sydney, part Singapore. Functionally, space is very food oriented as well because lay over times tend to be short and we wanted to give the passengers as much opportunity to refresh and reinvigorate before the next leg.

What have been some of the responses to your projects? Is there a particular project you have worked on that was particularly well received and did this inform your future projects? As your method of design seems to rely or be influenced by the relationship between people and their surroundings, how does the way people react to work affect the way you create? You have also designed tableware products such as bottle openers and furnishings for the workplace and the home, which is a nice way to connect people to the things they use in their daily lives.

The Premium Economy seat for Qantas was really well received but it didn’t mean that we didn’t think it could be evolved when we came to update it for the A380. It’s funny, as a designer, people are a bit reticent to tell you anything that might be wrong with your design, but I’m keenly focused on progressing our process and honestly evaluating our work. I’m wary of praise and I try not to rely on it as a measure of whether a design has been successful. So I guess I’m saying that no, reaction to one project hasn’t driven the direction of another project. I try to involve my colleagues, from across a range of disciplines, in my design process, as a way of stress-testing ideas. And when I’m designing I tend to think of my friends and family, people that I know well, and imagine how they might use the objects or what they might think.

Do you have a particular effective method to approach projects as they seem to be quite bespoke and tailored projects?

The basic structure of our methodology is quite a traditional one. Research, ideation, prototyping and development. Given that we are often heading into unknown territory, we try to learn as much as possible about the type of product or object or space that we’re working on. With a lot of our projects, especially the more specialised transportation projects, design is a cog within a system, so we are working within a framework. Critically, I think our role is push beyond that framework somewhat so that we can introduce new ideas and find space for innovation. Depending on the structure of the project and our role, we will adopt our process.

How has been in Australia influenced your design method?

It doesn’t so much influence our method as it does the reality of our business. Design studios in Australia do not necessarily have the immediate connection to the broader world of clients, whether they be furniture houses, big iconic brands like Nike or the tech giants like Apple. We’re in a funny time zone and quite remote. And its a shame really because due to those limitations, studios here tend to be quite inventive. We have to manufacture a lot of our own work in order to have an output. I think this approach could bring a lot to the bigger clients out there.

Sustainability has been very much on a lot of companies’ radars in various fields whether it be fashion or design and architecture. As you are dealing in a few of your projects with an airplane company and air transport, which is one of the most polluting means of transport and thus has a consequential environmental impact, what are your thoughts on incorporating a more sustainable approach?

I’m 100% for it. Air transport is a challenging arena for innovation because of how careful manufacturers and suppliers need to be around safety. So innovation happens slowly within the bounds of certification and the like. Introducing new materials is a complex process, something I have tried on a number of occasions with limited success. That said, there is a desire to be more sustainable across the board which is palpable. We are making things as light as we can in order to be more and more efficient, burning less and less fossil fuels. I think the industry really does need a couple of technological step changes to really begin to contribute to reducing pollution.

What are some of the projects that you are working on for 2021?

There are a few things. CAON operates two brands in-house at the moment and we’re busy developing new products for those. Additionally we’ve established a brand in partnership with my friend Henry Wilson called Laker. Laker has been in the works for a number of years but we officially launched at the end of 2020. We’re also doing a new restaurant for Neil Perry in a beautiful part of Sydney called Double Bay. We’re doing that in collaboration with our friends ACME. Finally we’re continuing our explorations into the future of transport with a couple of research projects. 

Credits

Images · CAON STUDIO
https://www.caonstudio.com/

Ewe Studio

«A horizontal approach of mutual learning, to promote and to translate a skill or knowledge into new meanings and possibilities»

Based in Mexico City, EWE is a design studio that celebrates the country’s rich history of artisanal practice. Tradition is interwoven with new ideas, combining innovation with heritage. The studio was started in 2017 by the Estonian curator, Age Salajõ, Mexican designer Héctor Esrawe, and Spanish industrial designer, Manu Bañó, whose varied backgrounds and expertise allow for their creative approach.

Their work falls somewhere between furniture and sculpture; beautifully-crafted objects that are also technically functional. By amplifying the skill of craftsmanship and the craftsman, their work is inherently collaborative – working with Mexican specialists to create ornate, yet organic, objects. The forms, shapes, colours and textures of their pieces recall the natural elements, something that is reflected in the studio’s approach to using four main processes – glass, stone, foundry work and wood.

EWE Studio’s limited-edition collections are part of a move in recent years to put Mexico on the world stage of design. Here, they explain how their process works and the inspirations that inform the studio’s approach to craft, heritage and their objects.

How do your different backgrounds and experiences influence the work of EWE Studio? 

What has made EWE a unique project is that combination; our origin, the skills, our individual knowledge and sensibilities. Our background and experiences are reflected in the way we approach everyday solutions, and through an open dialogue where those individual differences work towards a solution. 

How does collaboration tie into your work as a studio, and also with artisans in Mexico? 

Collaboration is an essential part of our philosophy, it is the axis of our project. A horizontal approach of mutual learning, to promote and to translate a skill or knowledge into new meanings and possibilities.

How do the four main processes you use (glass, stone, foundry, wood) individually and collectively represent the ethos of EWE Studio?

Those four have, so far, represented the expression of EWE, which by being a young company has created an aura focused on those materials. [That said] we are experimenting with many more materials.

What inspires the form and textures of your work at EWE Studio?

The forms and textures come from many angles; our heritage, the material itself, the sensibility to understand new possibilities out of a “found” moment or expression during visits to the workshops. We forge our inspiration from Mexican history and create new meanings and languages from that inspiration point. We love to mix raw and pristine textures and often keep parts of the stone surfaces as we found them. 

Since the studio began, have you adapted your processes for working together? How do you see the studio progressing and growing?

We have maintained the same creative process, with a deeper understanding of the soul of EWE. The studio has evolved, allowing us to integrate a small team in our everyday life besides design activities. We have assigned the efforts of production, administration, sales to each one of us. 

The three of us work very tightly together and with our team. We communicate throughout the day and are very much in the loop with different aspects of the studio. We regularly hold design meetings to create new work, but after that we all have different roles we play. EWE is a young studio but we have been fortunate to work with different galleries from around the world who are promoting and selling our work. 

Your pieces are a mix of sculpture and object – how do you see them being used?

They are pieces with an iconic and strong expression – pieces with character. Most of them are reinterpretations of an utilitarian background or a reminiscence of it. Many of our clients use them; some of them have them for contemplation. Even though we aim to create sculptural design, they are all functional. Even if the line between design and sculpture is blurry.

And how do you distinguish these pieces between art and design – does that matter?

From the start, EWE has been focused on promoting the skills of the artisans and create a dialogue with our heritage. Most of our inspirations comes from a utilitarian background, from elements that were used in ceremonies and/or worship.

Credits

Images · EWE STUDIO
https://ewe-studio.com/

FormaFantasma

«we position ourselves to be real ignorant but in turn this motivates us to get out of this ignorance»

Formafantasma, led by Andrea Trimarchi and Simone Farresin, is an Amsterdam-based design studio that focuses on investigating the ecological and political responsibilities of their discipline. By placing research at the core of their practice, they create a holistic approach that aims to reach back into the historical context of material used by humans, and outwards to the patterns of supply chains that have been constructed to support and expand its use. Formafantasma’s work often investigates material’s effects on the biosphere and their survival in relation to human consumption.

NR had the pleasure to speak to Andrea and Simone for this issue. The conversation explored their practice’s journey thus far, the processes behind the research and commercial sides of their practice, and what they’re looking forward to in the future. They spoke in depth about designers responsibilities to understand the impact of the materials they use, and that they should be more transparent about the impact of their work. The duo placed emphasis how the lack of communication between practices, corporations and consumers often prevents meaningful large-scale changes to shift the industry towards a more sustainable future, and highlighted the role that designers can play in facilitating better communication in this process. Our talk also covered the Geo-Design masters course the pair currently lead at the Design Academy Eindhoven, which started its first academic year this year.

Andrea and Simone it’s a pleasure to have you with us today and thank you for this opportunity to have this conversation with you. I want to start by asking you about how you met and your journey together as Formafantasma so far.

Simone Farresin: Me and Andrea met in Florence during our bachelors studies. Andrea is younger than me and he really cares to say that. I was in my final year and I was starting to lose interest in design in terms of product design and object based design. When we started to hang out we were looking at many other things. We were going to art exhibitions together, we were traveling around in Italy checking out things we were both interested in. We started living together and realized most of our conversations were design related.

Andrea Trimarchi: And he was helping me throughout my projects. So we started to work together on projects, starting mostly with ones related to graphic rather than product design, which was quite fun because it was something we were doing in our free time. We decided to make this into a more programmatic experience, and while this process was happening we decided to apply to Eindhoven together. Strangely enough we applied with one portfolio for both of us, so the only way to take us was as a duo. And of course we were really interested in what was happening in design in the Netherlands, specially at Eindhoven, because there was an entire generation that were our generation that had studios there, and had created a community around the design field.

SF: It was different in Italy were although there was a fantastic history in design that continues till today, nevertheless the heritage from the past felt extremely heavy. And the Dutch have a tendency of looking forward instead of looking back. This was a reason were we wanted to come here, and its been an extremely informative period. Specially our time in the Design Academy (Eindhoven) were we always say that we received just the questions we needed. We were full of energy and potentiality, but we didn’t know were to channel that, and in the design academy the questions were raised were extremely critical, and in Dutch fashion quite brutal at times. Nevertheless it was invaluable experience because we were asked existential questions for designers rather than focusing just on how something is produced. For example “Why would you produce this in this moment in time?”, “How does it relate to the past development of the design discipline?” and “Where do you position yourself in the world as a designer?”. Although these questions can be overpowering for some, we felt that they were empowering us and encouraged us to establish an agency, and therefore became quite formative for us.

AT: And it really prepared us to the extent that the day after we graduated we opened our studio, and we started Formafantasma and so on.

I realize that its the 11th year anniversary of your studio so congratulations on that. As an aspiring designer it’s quite informative to look at your progression throughout these years, and how you’ve managed to position the research and commercial sides of your practice in a way that they inform each other. My most recent experience of your work was Cambio (Serpentine Galleries, London), and the project focuses on the use of wood as a material in the industry, and the impact it has on the environment. To me this project highlights the emphasis you place on reaching across different disciplines, and engaging with a variety of practitioners in your research development process. Can you explain why this outreach is vital to this process, and what quality it brings to your research driven work?

SF: I think it’s because when we look at the macro picture within which design preforms it becomes inevitably vital to reach out to other practitioners outside of our field to understand that macro view better. We are more and more interested in looking at design as not only a means to deliver services and products, but rather looking at design in a much bigger infrastructure. Which in relation to materials includes resourcing, distribution, refinement, transformation, recycling and so on. When you start to look at design within this broader system you can begin to question what design can do and cannot do, and in this process reaching out to other practitioners is a way to better understand the implication and consequences of design.

AT: Also because there is this big narrative that design can solve problems, and in a way it can. But it is important to acknowledge that it’s also true that it can’t simply because we don’t know a lot of things, and the only way of acting on this is to reach out to people that are much more informed than us. So in a way we position ourselves to be real ignorant but in turn this motivates us to get out of this ignorance.

While going through Cambio and the series of interviews you conducted, one of the things that resonated with me is that it was felt in some way that your interest in these ecological issues is driven by the consequences of being designers. This idea that a sense of responsibility transcends into establishing a holistic approach throughout your practice. To further understand this dynamic, what outcomes do you aim to achieve from your research driven work? and what is your process of reaching out to your partnerships to input this research into practice?

AT: Firstly I want to say something, I believe a problem within design is that it is complicit in a way in the disaster we are witnessing. This in turn makes the discipline quite interesting, and whatever we do that is not perfect it can’t be perfect because it sits between exploitation and the destruction of the world. It is in this liminal position were we see all things happening.

AT & ST: Potentiality and also disaster.

SF: Some of the projects we’ve done recently, for example Cambio and Ore Streams, are good models to display our way of operating when we do research. For us it is a way to present ourselves with an expertise that not necessarily people think we have. What I mean by this is that in a way these projects are responses to the questions we never receive from our partners. 

The questions we pose ourselves when we develop those projects are the questions we would wish to receive, and the challenges we would wish to be asked. But we are using this to show that we hope that the conversations we have with our more commercial partners , and partners in general, can grow in this direction. I think the more people get to know us, the more the questions we receive become sharper and pertinent for what we can do. Of course it is still a struggle because the infrastructure we were talking about before is not necessarily easy to penetrate, so even when you work with a partner, that does not mean that partner can make a change in that system even if they show willingness to. Nevertheless we always know that there is plenty that you can do as long as you accept the limitations of your own discipline.

AT: I want to add that while in Ore Streams it was much more difficult to get in contact for instance with electronic companies, with Cambio it made a complete difference because it was much more possible from a design perspective in terms of design companies. For instance, right now we are in discussion with a company that we are essentially continuing Cambio as an internal RND (Research and Development) were we are trying to apply the same ideas we discussed in Cambio within the industrial production realm. Even if a percentage of our research would be re-applied in this context we would be in any case really happy. We are beginning to see this shift in mentality.

Companies are starting to approach us because of the ways in which we work, as opposed to before were they were more interested in the more superficial side of the business and how our products were looking.

Nevertheless I think the a balance between the two needs to be established, and platforms were research is shared are definitely important. For example when we did Cambio we conducted a lot of interviews, read a lot of content and we could have kept to ourselves. But then what is the purpose? So when we put together the website we wanted to say that we’ve only represented a percentage of the topic, but it is up to the audience, if they are interested, to continue to look more in depth into the topics presented in our work. It is also a responsibility we must have to current and future generations, to be much more generous.

I think that this process of sharing was truly felt in the on- going conversations happening throughout Cambio, whether through the digital material or events taking place at the Serpentine. This seems like a good point to discuss the Geo Design masters you are currently running at Eindhoven. What a time to launch a course considering the current situation we’re living in!

SF: Tell me about it!

It would be great to further discuss your experience in Geo design thus far and your ambitions for the course. Also, to ask you how you think the pandemic has effected our relationship with ecology as designers, and shifted our approach in resourcing materials?

AT: It is unlucky to start this year, but in the Netherlands we’ve been lucky to do a lot of in person teaching considering the current situation. We had a whole first semester in person and now we are starting to do that again. Our experience of teaching has put more urgency on us on speaking of these certain issues and bring reform to the way in that we teach. 

SF: I would wish that more journalists would talk about Covid in relation to ecology and the climate crisis. I think most of us are aware that they are linked, but a great outcome of this situation is that it’s made the climate crisis physical and embodied. We are taking a virus around and because of it closing our environments, which has made it physical and this point is important. Sadly not enough discussion is going on about it. The conversations have been more about what you can do with a virus, and again compartmentalizing knowledge. It has not been about the ecosystem but it has been about the virus. But how can you look at the virus without looking at the ecosystem? It is clearer and clearer that entanglement is the way to look at things in terms of knowledge, development and so on. This is the most visible part of the pandemic.

In terms of design education the pandemic has made it very clear that design is an extremely humane discipline that needs physical interactions. Therefore, I think education online doesn’t work for design because it is not only about the passing of knowledge, but more about conversations, interactions, exchanging energies and having a connection to materials. I went back to teaching physically the other day at the design academy, and it was a joy to be able to do that again.

I think it has so much to do with human-scaled exchanges and the body language through which we communicate in a physical environment. As a student myself, these types of proxemic interactions are something I miss the most. I wanted to ask you on behalf of myself and many other aspiring designers at the early stages of their practice, what climate do you see us going into? and what insight or advise can you share with us to help shape our mindset for moving forward from this point?

SF: It is a difficult question. I think that it depends how you look at education. If you look at education in terms of forming professionals, I don’t necessarily believe in that. We don’t believe in professionalizing someone for a Job or a task. It is not the way we consider education, although there are other institutions that do that. I think as an advice it is important to keep the discipline closer to yourself.

AT: Don’t Compromise. For me this is extremely important because when you graduate you tend to gravitate towards whatever work comes into your hands because you need to survive. But most of the time this causes you to shift focus on the things that matter to you, and especially in the beginning you should never do that. I believe the most radical things you can do in design thinking should happen in the beginning because things get more sophisticated as you move forward.

SF: Some people think that you should be humble in the beginning and aim higher later, but it is the opposite way around. Because the more you grow the more you have necessities than in the beginning. When you graduate you have less compromises and responsibilities towards others than later on in your practice.

AT: It is really important to analyse with a clear focus the reality of design. When we started it was 2009, right after a huge economic crisis, and we knew that to us it wasn’t even important or interesting to work in big companies. Of course we enjoy collaborating with certain companies, but it is important to realize that system of design is more based on royalties and lower pay. I think that this has become more relevant now than even before. I think it is important to understand that design as a discipline is tough and not for everybody, and it is also quite important to say this as a teacher to your students. The ones that go to much more of a authorial side are maybe the one percent, and there is nothing wrong with being in the other 99 percent and working for others. It is totally fine. The problem with universities nowadays that they aims to fulfil this idea that everyone can be an author.

I wanted to conclude by asking you about what you’re looking forward to in the near future? And what direction do you see your practice moving towards from this point?

SF: Let’s start from what is very close by. Cambio will travel, and its expanding in the way it was mentioned before by Andrea. It is travelling to Tuscany and it will expand there, and then to Switzerland and it will expand there as well into a new section, were we will do a extended third version of the catalogue. We are hoping for it to also make it to Mexico, but with the current situation that is a bit more uncertain and difficult to plan. But there is a touring of the exhibition. In terms of our practice in a much longer term, lets say the next ten years, we wish to continue working in the way we currently are, but possibly making the research projects more radical, and the commercial projects more commercial so we can make the radical projects more radical. And in the meantime find ways to input the research that we do. So not only present them and make them available to others. But also find applications for them.

Andrea and Simone I want to thank you both for your time and for joining us for this issue. It has been such an insightful conversation, and I look forward to following the development of your work and practice.

AT & SF: Welcome! it’s been a pleasure and we look forward to the issue.

Anne Holtrop

«The driving force behind both temporary and permanent work is similar; it’s about the performance.»

Dutch architect Anne Holtrop started his eponymous studio in 2009. Anne designed the Bahrain pavilion for the World Expo in 2015, without having visited the country beforehand. Now, the architect divides his time between his hometown, Amsterdam, the Kingdom of Bahrain, where he is working to refurbish heritage sites, and as a Professor of Architecture at the ETH in Zürich, Switzerland. Anne’s work spans temporary installation to permanent structures, but it is his use of tactile and organic materials for which the studio is both recognised, and recognisable. Having started out as an assistant to Krijn de Koning, the Dutch artist known for his site specific installations, Anne’s first project was the Trail House in Almere. As part of an exhibition by the Museum De Paviljoens in 2010, the installation consists of a series of paths that make up the house’s structure – described as ‘A house that curls, bends and splits through the [vegetal] landscape’ surrounding it.

Alongside his work in Bahrain, Anne has worked with John Galliano since 2018 to redefine the brand identity of the Parisian fashion house, Maison Margiela – culminating with the remodelling of the label’s London store earlier this year. The curved gypsum walls and fabric-cast surfaces are evocative of both the studio’s signature feel, and of Margiela’s recent in-store presence. But, as Anne explained over Skype back in February, his work process is limited to neither the studio, nor Galliano’s vision for Margiela. Rather, he heralds the disappearing craftsmanship of specialists and family-led artisans. ‘For Margiela,’ he explains, ‘almost everything is produced in Italy. Around the time I started working in Bahrain, I started working a lot in Italy with small workshops that were specialists in the different materials I’m interested in.’

The gypsum casting that embodies Anne’s work with Margiela? It comes from a small company in Veneto; the profession almost died out, I’m told, because house molding is no longer en vogue. When Anne started working with the company, they had only two employees; they’ve since re-hired former collaborators. That’s not to say that irreparable damage hasn’t been done to artisanal craftsmanship though; despite enjoying something of a renaissance in recent years, Anne is quick to point out that ‘because of our lack of interest for a long time, these industries, which are often small family-based companies, have died out.’ The aluminium that features in the Green Corner building in Bahrain (2020), was cast at a foundry in the Netherlands, where their specialism allows for the experimental techniques that Studio Anne Holtrop employs.

Central to Anne’s design approach is an innate belief in the ‘gestures’ that define materials; the source of those very materials, and the ways in which they’re used to construct spaces and the architectural environment. And as our conversation below demonstrates, these are themes that inform Anne’s vision for the temporary, the interior and the exterior.

Does your practice take on different approaches depending on whether you’re creating something temporary versus a permanent?

With [Maison] Margiela, we did a catwalk show in 2018, shop windows in Osaka and a pop-up store in Tokyo. So these exist for one week, one day, a month – and in architecture, that’s a very short time. What I like about temporary work is it can be more radical in a way, because we have less to fulfil for a permanent use. So for instance, with Margiela, the [display] in the shop windows in Osaka, we made them out of very thick felt that we let hang. So it was a kind of architecture that’s literally soft; that has no rigidity. To make architecture that is literally soft is very difficult to maintain or to use. Although Margiela would love that idea, the practicality of it is just more difficult to manage. The driving force behind both temporary and permanent work is similar; it’s about the performance. You know, how can we form space and how can we also discover space?

The Margiela store in Paris has crooked columns (textile-cast gypsum), which was a process of making, where we deliberately searched for an undefined outcome. It redefined the process of making, and the outcome is different every time you produce it. In that sense, we can discover and invent spatial conditions. John Galliano describes this kind of pyramid where everything starts with the artisanal collection, and then it trickles down. With architecture, we build maquettes of projects with the materials that we want to construct with. So that’s also a kind of temporary building – to scale, but it exists. It has a reality. Even if a project is permanent, that’s its temporary state.

I was looking at images from your work with the Charlotte Chesnais jewellery store in Paris from late last year; the acrylic sheets you use have these really organic shapes. I’d love to know a bit more about the kinds of materials you work with, and how you translate these into organic forms?

I have a liking for irregular forms like the Rorschach inkblots, the butterfly inkblot tests that are basically just ink on paper. But because of its form, you imagine things in it and for me, the irregular or organic forms of things have more possibility than a purely rectangular form. You can project more into it. That’s the way that we work because we have form that is not necessarily architectural. So, we can start to imagine how we’ll use something; how can we read the architecture? And for visitors, that happens [all over] again.

With the Charlotte Chesnais store, [the approach] came from a project before that, where we started casting materials directly in sand, using sand as a natural relief. So we cast another material in it and it takes the imprint of it in the material. We started doing that with gypsum, concrete and aluminium. For the store, we used acrylic but we didn’t cast it; we scanned a 3D relief of the sand. The irregular relief diffuses the light a lot more than it would a flat surface, which works more as a mirror.

[But] the irregular relief starts to diffuse the light so you cannot see through it anymore; the ceiling has this irregular form, and that diffuses light into the space and onto the display. Then we repeated the exact same thing with the display table, which works as a backdrop for the jewellery. So with the specific treatment of a material, we benefit from certain characteristics of it. By changing the relief, we have different characteristics that we can work with. So the material is the same, but the way it is formed and treated enhances, or brings forward, other properties. That is something I call material gesture; to work with the gestures that are intrinsically bound to a material, but also the gestures that, in the process of making things, are formed with the material.

And this is the same process you used for the Green Corner building in Bahrain?

Yes – in the Green Corner building, all the concrete (so, the façades, the walls, the floors) are cast on land next to the building. So we cast it directly in the sand; every time the sand has been worked on by the workmen on the site, and so every time we had different reliefs in the concrete. It was also very efficient, so in that sense it contributes to an idea of sustainability because most of the form work is just in the sand, in the ground that is already there. We didn’t have to transport building materials, just the concrete. I think up to 50% of the energy [to build] is used in making form work, and the other 50% to cast it. So, by shortcutting that first 50% of formwork, we reduced the energy consumption used to make a building. But that’s not the only driving force.

The driving force is that we can building something that feels very local, and very [site specific]. The site itself produces the building, and leaves its mark on the building. With the façade, each one is a fragment of the landscape, but also a moment in time. One was done in March 2019, another in April. So you have this time recording in it as well. The building isn’t static; it becomes a time document and a process. With the Green Corner building, we also have aluminium doors and windows that are also sand casted, but we did that in a foundry. But with aluminium you can’t cast solids so, with the doors, the front side is an imprint of the sand and the back side is hollow.

By changing the material, you get something else. Suddenly you have the negative of the sand that you could never see in concrete. For that reason, we placed the doors and window shutters facing the other way. So when you see the sand cast concrete, you see the aluminium as a hollow version, so they are in a kind of juxtaposition with each other.

You’ve been living and working in Bahrain for seven years now – how has this time allowed you to use different techniques like, for example, the sand casting?

I mean, I was already doing that when I was [still] in Amsterdam. I was visiting Jordan, and going to Petra, a few years before I moved to Bahrain. So, for me there was definitely an interest in the type of landscape and conditions there. It’s very minimal – it’s rock and sand, and that it’s base. And I like that base because that’s also the base of building material; when I see a building standing in that landscape, I just see two versions of the same thing. And I was very excited to work in a place where I can research that kind of relationship.

So the Green Corner building is a very clear building for me in that way because it builds hat relationship between the soil in which it is built, the material, and the matter of it – the building itself and its construction.

The aluminium was also chosen because Bahrain has one of the largest aluminium smelters in the world. I saw it as being a local material, a vernacular material. When we look back in history, we say, you know, we built with clay, stones and things like that. But over the past 50 years, aluminium [has become] one of these materials. It’s a process [rather than a material], but nevertheless still part of it. And I like to build up that relationship. It’s all part of that investigation of material gesture; from the sourcing of material, the process, the craftsmanship of working with the material.

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